/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include //////////////////////////////////////////////////////////////////////////////////////////////////// namespace VirtualGamepad { //////////////////////////////////////////////////////////////////////////////////////////////// class VirtualGamepadButtonRequests : public AZ::EBusTraits { public: //////////////////////////////////////////////////////////////////////////////////////////// // EBusTraits overrides static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById; static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; using BusIdType = AZStd::string; //////////////////////////////////////////////////////////////////////////////////////////// //! Query whether the virtual button is currently pressed or not //! \return True if the virtual button is currently pressed, false otherwise virtual bool IsPressed() const = 0; }; using VirtualGamepadButtonRequestBus = AZ::EBus; }