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32 lines
1.4 KiB
C++
32 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <AzToolsFramework/UI/PropertyEditor/PropertyStringLineEditCtrl.hxx>
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#endif
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class PropertyHandlerChar
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: private QObject
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, public AzToolsFramework::PropertyHandler<uint32_t, AzToolsFramework::PropertyStringLineEditCtrl>
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{
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// this is a Qt Object purely so it can connect to slots with context. This is the only reason its in this header.
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Q_OBJECT
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public:
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AZ_CLASS_ALLOCATOR(PropertyHandlerChar, AZ::SystemAllocator, 0);
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AZ::u32 GetHandlerName(void) const override { return AZ_CRC("Char", 0x8cfe579f); }
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bool IsDefaultHandler() const override { return true; }
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QWidget* CreateGUI(QWidget* pParent) override;
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void ConsumeAttribute(AzToolsFramework::PropertyStringLineEditCtrl* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
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void WriteGUIValuesIntoProperty(size_t index, AzToolsFramework::PropertyStringLineEditCtrl* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
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bool ReadValuesIntoGUI(size_t index, AzToolsFramework::PropertyStringLineEditCtrl* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
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static void Register();
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};
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