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o3de/Gems/LyShine/Code/Editor/PropertyHandlerChar.h

32 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzToolsFramework/UI/PropertyEditor/PropertyStringLineEditCtrl.hxx>
#endif
class PropertyHandlerChar
: private QObject
, public AzToolsFramework::PropertyHandler<uint32_t, AzToolsFramework::PropertyStringLineEditCtrl>
{
// this is a Qt Object purely so it can connect to slots with context. This is the only reason its in this header.
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(PropertyHandlerChar, AZ::SystemAllocator, 0);
AZ::u32 GetHandlerName(void) const override { return AZ_CRC("Char", 0x8cfe579f); }
bool IsDefaultHandler() const override { return true; }
QWidget* CreateGUI(QWidget* pParent) override;
void ConsumeAttribute(AzToolsFramework::PropertyStringLineEditCtrl* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
void WriteGUIValuesIntoProperty(size_t index, AzToolsFramework::PropertyStringLineEditCtrl* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
bool ReadValuesIntoGUI(size_t index, AzToolsFramework::PropertyStringLineEditCtrl* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
static void Register();
};