/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #if !defined(Q_MOC_RUN) #include #endif class PropertyHandlerChar : private QObject , public AzToolsFramework::PropertyHandler { // this is a Qt Object purely so it can connect to slots with context. This is the only reason its in this header. Q_OBJECT public: AZ_CLASS_ALLOCATOR(PropertyHandlerChar, AZ::SystemAllocator, 0); AZ::u32 GetHandlerName(void) const override { return AZ_CRC("Char", 0x8cfe579f); } bool IsDefaultHandler() const override { return true; } QWidget* CreateGUI(QWidget* pParent) override; void ConsumeAttribute(AzToolsFramework::PropertyStringLineEditCtrl* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override; void WriteGUIValuesIntoProperty(size_t index, AzToolsFramework::PropertyStringLineEditCtrl* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override; bool ReadValuesIntoGUI(size_t index, AzToolsFramework::PropertyStringLineEditCtrl* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override; static void Register(); };