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o3de/Gems/LmbrCentral/Code/Source/Builders/SliceBuilder/SliceBuilderComponent.h

41 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AssetBuilderSDK/AssetBuilderBusses.h>
#include <AssetBuilderSDK/AssetBuilderSDK.h>
#include "SliceBuilderWorker.h"
namespace SliceBuilder
{
//! SliceBuilder is responsible for compiling slices
class BuilderPluginComponent
: public AZ::Component
{
public:
AZ_COMPONENT(BuilderPluginComponent, "{092f00f2-aa25-43a9-a8c9-2421531ea31a}")
static void Reflect(AZ::ReflectContext* context);
BuilderPluginComponent() = default;
virtual ~BuilderPluginComponent() = default;
//////////////////////////////////////////////////////////////////////////
// AZ::Component
void Activate() override;
void Deactivate() override;
//////////////////////////////////////////////////////////////////////////
private:
BuilderPluginComponent(const BuilderPluginComponent&) = delete;
AZStd::unique_ptr<SliceBuilderWorker> m_sliceBuilder;
};
}