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35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "DependencyBuilderComponent.h"
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContextConstants.inl>
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namespace DependencyBuilder
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{
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void DependencyBuilderComponent::Activate()
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{
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m_seedBuilderWorker.RegisterBuilderWorker();
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}
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void DependencyBuilderComponent::Deactivate()
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{
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m_seedBuilderWorker.UnregisterBuilderWorker();
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}
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void DependencyBuilderComponent::Reflect(AZ::ReflectContext* context)
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{
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if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<DependencyBuilderComponent, AZ::Component>()
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->Version(1)
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->Attribute(AZ::Edit::Attributes::SystemComponentTags, AZStd::vector<AZ::Crc32>({ AssetBuilderSDK::ComponentTags::AssetBuilder }));
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}
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}
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}
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