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o3de/Gems/Blast/Code/Source/Components
amzn-mike c3838464cc
Blast gem cleanup m_materialLibrary asset on Deactivate to avoid holding onto asset reference after AssetManager has shutdown (#5505)
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
4 years ago
..
BlastFamilyComponent.cpp Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
BlastFamilyComponent.h Fixed blast asset reflection, which was generating a wrong Id for the Asset<BlastAsset> class type due to 'const' (#3756) 4 years ago
BlastFamilyComponentNotificationBusHandler.cpp Merge branch 'development' into cmake/SPEC-7179 4 years ago
BlastFamilyComponentNotificationBusHandler.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
BlastMeshDataComponent.cpp Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
BlastMeshDataComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
BlastSystemComponent.cpp Blast gem cleanup m_materialLibrary asset on Deactivate to avoid holding onto asset reference after AssetManager has shutdown (#5505) 4 years ago
BlastSystemComponent.h Fixed PhysX and Blast creation of default config files (#4497) 4 years ago