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56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Asset/AssetCommon.h>
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#include <AzCore/std/parallel/mutex.h>
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#include <NvBlastExtDamageShaders.h>
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#include <NvBlastExtPxAsset.h>
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#include <PxSmartPtr.h>
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namespace Blast
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{
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//! An AZ::Asset wrapper around Blast::ExtPxAsset and NvBlastExtDamageAccelerator.
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class BlastAsset : public AZ::Data::AssetData
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{
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public:
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AZ_RTTI(BlastAsset, "{5BBFE65A-B2F7-4752-A12A-8B44A07D88EB}", AZ::Data::AssetData);
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AZ_CLASS_ALLOCATOR(BlastAsset, AZ::SystemAllocator, 0);
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BlastAsset(Nv::Blast::ExtPxAsset* pxAsset = nullptr, NvBlastExtDamageAccelerator* damageAccelerator = nullptr);
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static void Reflect(AZ::ReflectContext* context);
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bool LoadFromBuffer(void* buffer, size_t bytesSize);
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const Nv::Blast::ExtPxAsset* GetPxAsset() const
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{
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return m_pxAsset.get();
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}
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NvBlastExtDamageAccelerator* GetAccelerator() const
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{
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return m_damageAccelerator.get();
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}
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float GetBondHealthMax() const
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{
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return m_bondHealthMax;
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}
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private:
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static AZStd::mutex s_assetCreationMutex;
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physx::unique_ptr<Nv::Blast::ExtPxAsset> m_pxAsset;
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physx::unique_ptr<NvBlastExtDamageAccelerator> m_damageAccelerator;
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float m_bondHealthMax;
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};
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} // namespace Blast
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