/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include namespace Blast { //! An AZ::Asset wrapper around Blast::ExtPxAsset and NvBlastExtDamageAccelerator. class BlastAsset : public AZ::Data::AssetData { public: AZ_RTTI(BlastAsset, "{5BBFE65A-B2F7-4752-A12A-8B44A07D88EB}", AZ::Data::AssetData); AZ_CLASS_ALLOCATOR(BlastAsset, AZ::SystemAllocator, 0); BlastAsset(Nv::Blast::ExtPxAsset* pxAsset = nullptr, NvBlastExtDamageAccelerator* damageAccelerator = nullptr); static void Reflect(AZ::ReflectContext* context); bool LoadFromBuffer(void* buffer, size_t bytesSize); const Nv::Blast::ExtPxAsset* GetPxAsset() const { return m_pxAsset.get(); } NvBlastExtDamageAccelerator* GetAccelerator() const { return m_damageAccelerator.get(); } float GetBondHealthMax() const { return m_bondHealthMax; } private: static AZStd::mutex s_assetCreationMutex; physx::unique_ptr m_pxAsset; physx::unique_ptr m_damageAccelerator; float m_bondHealthMax; }; } // namespace Blast