You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
58 lines
2.7 KiB
C++
58 lines
2.7 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <ATLEntities.h>
|
|
#include <AzTest/AzTest.h>
|
|
|
|
namespace Audio
|
|
{
|
|
class ATLDebugNameStoreMock
|
|
#if !defined(AUDIO_RELEASE)
|
|
: public CATLDebugNameStore
|
|
#endif
|
|
{
|
|
public:
|
|
#if !defined(AUDIO_RELEASE)
|
|
MOCK_METHOD1(SyncChanges, void(const CATLDebugNameStore&));
|
|
#endif
|
|
MOCK_METHOD2(AddAudioObject, void(const TAudioObjectID, const char* const));
|
|
MOCK_METHOD2(AddAudioTrigger, void(const TAudioControlID, const char* const));
|
|
MOCK_METHOD2(AddAudioRtpc, void(const TAudioControlID, const char* const));
|
|
MOCK_METHOD2(AddAudioSwitch, void(const TAudioControlID, const char* const));
|
|
MOCK_METHOD3(AddAudioSwitchState, void(const TAudioControlID, const TAudioSwitchStateID, const char* const));
|
|
MOCK_METHOD2(AddAudioPreloadRequest, void(const TAudioPreloadRequestID, const char* const));
|
|
MOCK_METHOD2(AddAudioEnvironment, void(const TAudioEnvironmentID, const char* const));
|
|
|
|
MOCK_METHOD1(RemoveAudioObject, void(const TAudioObjectID));
|
|
MOCK_METHOD1(RemoveAudioTrigger, void(const TAudioControlID));
|
|
MOCK_METHOD1(RemoveAudioRtpc, void(const TAudioControlID));
|
|
MOCK_METHOD1(RemoveAudioSwitch, void(const TAudioControlID));
|
|
MOCK_METHOD2(RemoveAudioSwitchState, void(const TAudioControlID, const TAudioSwitchStateID));
|
|
MOCK_METHOD1(RemoveAudioPreloadRequest, void(const TAudioPreloadRequestID));
|
|
MOCK_METHOD1(RemoveAudioEnvironment, void(const TAudioEnvironmentID));
|
|
|
|
MOCK_CONST_METHOD0(AudioObjectsChanged, bool());
|
|
MOCK_CONST_METHOD0(AudioTriggersChanged, bool());
|
|
MOCK_CONST_METHOD0(AudioRtpcsChanged, bool());
|
|
MOCK_CONST_METHOD0(AudioSwitchesChanged, bool());
|
|
MOCK_CONST_METHOD0(AudioPreloadsChanged, bool());
|
|
MOCK_CONST_METHOD0(AudioEnvironmentsChanged, bool());
|
|
|
|
MOCK_CONST_METHOD1(LookupAudioObjectName, const char*(const TAudioObjectID));
|
|
MOCK_CONST_METHOD1(LookupAudioTriggerName, const char*(const TAudioControlID));
|
|
MOCK_CONST_METHOD1(LookupAudioRtpcName, const char*(const TAudioControlID));
|
|
MOCK_CONST_METHOD1(LookupAudioSwitchName, const char*(const TAudioControlID));
|
|
MOCK_CONST_METHOD2(LookupAudioSwitchStateName, const char*(const TAudioControlID, const TAudioSwitchStateID));
|
|
MOCK_CONST_METHOD1(LookupAudioPreloadRequestName, const char*(const TAudioPreloadRequestID));
|
|
MOCK_CONST_METHOD1(LookupAudioEnvironmentName, const char*(const TAudioEnvironmentID));
|
|
};
|
|
|
|
} // namespace Audio
|