/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace Audio { class ATLDebugNameStoreMock #if !defined(AUDIO_RELEASE) : public CATLDebugNameStore #endif { public: #if !defined(AUDIO_RELEASE) MOCK_METHOD1(SyncChanges, void(const CATLDebugNameStore&)); #endif MOCK_METHOD2(AddAudioObject, void(const TAudioObjectID, const char* const)); MOCK_METHOD2(AddAudioTrigger, void(const TAudioControlID, const char* const)); MOCK_METHOD2(AddAudioRtpc, void(const TAudioControlID, const char* const)); MOCK_METHOD2(AddAudioSwitch, void(const TAudioControlID, const char* const)); MOCK_METHOD3(AddAudioSwitchState, void(const TAudioControlID, const TAudioSwitchStateID, const char* const)); MOCK_METHOD2(AddAudioPreloadRequest, void(const TAudioPreloadRequestID, const char* const)); MOCK_METHOD2(AddAudioEnvironment, void(const TAudioEnvironmentID, const char* const)); MOCK_METHOD1(RemoveAudioObject, void(const TAudioObjectID)); MOCK_METHOD1(RemoveAudioTrigger, void(const TAudioControlID)); MOCK_METHOD1(RemoveAudioRtpc, void(const TAudioControlID)); MOCK_METHOD1(RemoveAudioSwitch, void(const TAudioControlID)); MOCK_METHOD2(RemoveAudioSwitchState, void(const TAudioControlID, const TAudioSwitchStateID)); MOCK_METHOD1(RemoveAudioPreloadRequest, void(const TAudioPreloadRequestID)); MOCK_METHOD1(RemoveAudioEnvironment, void(const TAudioEnvironmentID)); MOCK_CONST_METHOD0(AudioObjectsChanged, bool()); MOCK_CONST_METHOD0(AudioTriggersChanged, bool()); MOCK_CONST_METHOD0(AudioRtpcsChanged, bool()); MOCK_CONST_METHOD0(AudioSwitchesChanged, bool()); MOCK_CONST_METHOD0(AudioPreloadsChanged, bool()); MOCK_CONST_METHOD0(AudioEnvironmentsChanged, bool()); MOCK_CONST_METHOD1(LookupAudioObjectName, const char*(const TAudioObjectID)); MOCK_CONST_METHOD1(LookupAudioTriggerName, const char*(const TAudioControlID)); MOCK_CONST_METHOD1(LookupAudioRtpcName, const char*(const TAudioControlID)); MOCK_CONST_METHOD1(LookupAudioSwitchName, const char*(const TAudioControlID)); MOCK_CONST_METHOD2(LookupAudioSwitchStateName, const char*(const TAudioControlID, const TAudioSwitchStateID)); MOCK_CONST_METHOD1(LookupAudioPreloadRequestName, const char*(const TAudioPreloadRequestID)); MOCK_CONST_METHOD1(LookupAudioEnvironmentName, const char*(const TAudioEnvironmentID)); }; } // namespace Audio