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o3de/Gems/AtomLyIntegration/CommonFeatures
lumberyard-employee-dm 18ea4ba6a8
Added a CriticalAssetsCompiled Lifecycle event (#6469)
The CriticalAssetsCompiled event can be handled to detect when the
AssetProcessor has finished processing Critical Assets

Also with the new event, an audit has been performed over all the
locations where the AssetCatalogEventBus OnCatalogLoaded event was being
handle to make sure it was the proper event to use.
If the handler was actually examing the enumerating over the full
catalog or querying all assets within the catalog, then it was a proper
use.
For handlers that were interested in a particular asset it was not

Moreover added implementations of `OnCatalogAssetChanged` and
`OnCatalogAssetAdded` to the FileTagComponent and the MaterialViewportComponent.

Any applications which uses the AtomToolsApplication
class(MaterialEditor, AtomSampleViewerStandalone,
ShaderMangementConsole) now signals a "CriticalAssetsCompiled" lifecycle
event as well as loads the "assetcatalog.xml" if it exists.

The Launcher application signals the "CrticalAssetsCompiled" event and
reloads the "assetcatalog.xml" for the ${project}.GameLauncher and
${project}.ServerLauncher in Launcher.cpp

Finally the Editor signals the "CriticalAssetsCompiled" and reloads the
"assetcatalog.xml" in CryEdit.cpp

resolves #6093

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
..
Assets Move, convert, and rename Lucy level to Hermanubis in AutomatedTesting (#6627) 4 years ago
Code Added a CriticalAssetsCompiled Lifecycle event (#6469) 4 years ago
AssetProcessorGemConfig.setreg Add newlines to the end of all files 5 years ago
CMakeLists.txt Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
gem.json License Info is Displayed as Clickable Link in Gem Catalog + Other Inspector Improvements (#5272) 4 years ago
workspace.mel Integrating latest 47acbe8 5 years ago