Commit Graph

490 Commits (1431afb51a08535a0ceabc22f11a55c0e5f5bb93)

Author SHA1 Message Date
lumberyard-employee-dm 18ea4ba6a8
Added a CriticalAssetsCompiled Lifecycle event (#6469)
The CriticalAssetsCompiled event can be handled to detect when the
AssetProcessor has finished processing Critical Assets

Also with the new event, an audit has been performed over all the
locations where the AssetCatalogEventBus OnCatalogLoaded event was being
handle to make sure it was the proper event to use.
If the handler was actually examing the enumerating over the full
catalog or querying all assets within the catalog, then it was a proper
use.
For handlers that were interested in a particular asset it was not

Moreover added implementations of `OnCatalogAssetChanged` and
`OnCatalogAssetAdded` to the FileTagComponent and the MaterialViewportComponent.

Any applications which uses the AtomToolsApplication
class(MaterialEditor, AtomSampleViewerStandalone,
ShaderMangementConsole) now signals a "CriticalAssetsCompiled" lifecycle
event as well as loads the "assetcatalog.xml" if it exists.

The Launcher application signals the "CrticalAssetsCompiled" event and
reloads the "assetcatalog.xml" for the ${project}.GameLauncher and
${project}.ServerLauncher in Launcher.cpp

Finally the Editor signals the "CriticalAssetsCompiled" and reloads the
"assetcatalog.xml" in CryEdit.cpp

resolves #6093

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
SWMasterson 4ce6909aaf
Move, convert, and rename Lucy level to Hermanubis in AutomatedTesting (#6627)
Signed-off-by: Sean Masterson <semaster@amazon.com>
4 years ago
Michael Pollind e3bf4311eb
bugfix: update attenuation when light intensity changed for mode Automatic (#6499)
REF: https://github.com/o3de/o3de/issues/6128

Signed-off-by: Michael Pollind <mpollind@gmail.com>
4 years ago
mrieggeramzn 03f6ba55fd
Adding cascade blending for pcf (#6181)
* Adding cascade blending for pcf

Signed-off-by: mrieggeramzn <mriegger@amazon.com>

* tabs to spaces

Signed-off-by: mrieggeramzn <mriegger@amazon.com>

* tabs to spaces

Signed-off-by: mrieggeramzn <mriegger@amazon.com>

* tabs 2 spaces

Signed-off-by: mrieggeramzn <mriegger@amazon.com>

* Feedback using min3

Signed-off-by: mrieggeramzn <mriegger@amazon.com>

* Only enable flag if > 1 cascade

Signed-off-by: mrieggeramzn <mriegger@amazon.com>

* no blending if last cascade

Signed-off-by: mrieggeramzn <mriegger@amazon.com>

* Remove unused

Signed-off-by: mrieggeramzn <mriegger@amazon.com>
4 years ago
Mike Balfour aafb9e8110
Misc Bugfixes (#6530)
* Bugfix: AreaIds don't compare correctly when the priority bus doesn't have a listener.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
(cherry picked from commit eb9e95fcb3884dee638b9032785b828359b0d8c0)

* Bugfix: Only deactivate a component if it's currently active.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
(cherry picked from commit 7c9e4b7de49e8fe009616651d6e09f66c356db38)

* Switched shared_lock to unique_lock, since the data is being written to.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Moved Legacy::CryCommon build dependency to correct location.
It was a public build dependency in FastNoise and GradientSignal, but really only should be a private dependency in Vegetation due to the vegetation system needing some init/shutdown events.
Fixing this up also required cleanup of a few unused legacy remnants in other files.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* InWorldBounds was incorrectly checking the X bounds against the Z bounds.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Removed some additional unneeded legacy code that was now causing compile errors.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Addressed PR feedback.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Adjusted cmake dependencies again, based on what's needed in the public header files in the gems.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Second attempt at the Deactivate() fix, this time by tracking the nested component state.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Addressed PR feedback, made operation symmetrical.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Added CryCommon privately to other veg modules too, since they all reference AreaSystemComponent, which uses the legacy events.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
4 years ago
Mike Balfour 37bb001040
Merge pull request #6517 from aws-lumberyard-dev/mbalfour/gitflow_211220_stabilization_2111RTE
Merge from stabilization/2111RTE
4 years ago
Roman 366a7118ab
Attachment: expose more function from AttachmentComponentRequestBus to behavior context (#6456)
Signed-off-by: rhhong <rhhong@amazon.com>
4 years ago
Mike Balfour 2dcf206b35 Merge commit 'd7dc2579270d2f78786c14d69648692e714a11bc' into mbalfour/gitflow_211220_stabilization_2111RTE 4 years ago
hershey5045 d7dc257927
Add MainPipeline to pass hierarchy for when HDR color grading component requests for the lut generation's image attachment. (#6436)
Signed-off-by: hershey5045 <43485729+hershey5045@users.noreply.github.com>
4 years ago
dmcdiarmid-ly c58a742296 Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
Switched to HDR irradiance.
SDK Update.
Fixed a Vulkan validation error on RayTracingSceneSrg::MeshInfo.
Improvements to DiffuseProbeGrid blending.

Signed-off-by: dmcdiarmid-ly <63674186+dmcdiarmid-ly@users.noreply.github.com>
4 years ago
Esteban Papp 0b9497cd45 Changes call from AZ_TRACE to AZ_PROFILE. AZ_TRACE uses a driller bus that is going to be removed
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp fb6e6e339f
Add CRC validator (#5857)
* Adds crc validation checks

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Fixes invalid CRCs

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Changes test to smoke suite

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* excludes some test data from the validator

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* uses pathlib instead of os.path

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* fixes wrong path to test scripts

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Escape not needed

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Guthrie Adams ff631ac07c
Merge pull request #5897 from aws-lumberyard-dev/Atom/guthadam/fix_model_previews
Fixed a bug with model previews and thumbnails.
4 years ago
Artur K eca2e36687
Fix clang 13 compilation problems (#5791)
* Fix clang 13 compilation problems

Re-instated ShowPlayedSequencesDebug logic by introducing no-op lambda
which replaces missing `Draw2dLabel` functionality ( added TODO marker
there )

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* apply review suggestions

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix type in assert message

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
4 years ago
Guthrie Adams 357648a424 Fixed a bug with model previews and thumbnails.
A source model asset can have multiple products including models and materials.
It’s not guaranteed that the first entry in the list of products for a model asset will be a model.
In this case the first product was the default material asset.
This caused some model previews to render a gray sphere depicting the default material.

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
4 years ago
puvvadar 724ff3b011 Merge commit 'd222aeef48ad10224958e682294e704c10ee06df' into puvvadar/gitflow_211118_o3de 4 years ago
puvvadar b37f75f060 Merge commit '713a3916f5c101c324f8e2f2e06b49bf521da783' into puvvadar/gitflow_211118_o3de 4 years ago
puvvadar 9f886de5f6 Merge commit 'dd1d515e37d4692e587c21df43a674c7134ad43b' into puvvadar/gitflow_211118_o3de 4 years ago
santorac 2774ac1811 Merge branch 'stabilization/2110' into Atom/santorac/MaterialEditorHandlesMissingTextures 4 years ago
santorac be9db80f99 Merge branch 'stabilization/2110' into Atom/santorac/MaterialEditorHandlesMissingTextures 4 years ago
Guthrie Adams cb552256f8 Moved asynchronous image loading function to atom tools framework
Moved settings registry wrapper function to atom tools framework
Created registry settings with default values for preview configurations based on asset type
Changed lighting preset previews and thumbnails to use reflective material
Created registry settings for preset selection dialog borders, padding, sizes
Updated shared preview utility functions to compare against registered asset types instead of passing them in individually

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
4 years ago
Guthrie Adams 123b422709 Updated shared preview fit to camera logic and viewing angle
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
4 years ago
Tommy Walton 783bb72944 Merge commit 'f1d9e7ae28bf0667487c939aa32b1ef833da80f4' into amzn-tommy/gitflow_211116_o3de2 4 years ago
mrieggeramzn dd1d515e37
Atom/mriegger/normaloffsetbiasarealight (#4917)
* Adding directional light shadow bias
* Adding normal offset bias for projected shadows

Signed-off-by: mrieggeramzn <mriegger@amazon.com>
4 years ago
santorac db3d41ad9d Merge remote-tracking branch 'upstream/stabilization/2110' into Atom/santorac/MaterialEditorHandlesMissingTextures 4 years ago
santorac 7d849cc0d2 Changed the overall strategy for how to handle missing image references. Instead of replacing it with one of the placeholder assets, we replace it with an random UUID which will be interpreted as a missing asset (unless some discovers discovers a UUID collision). This eventually gets replaced by one of the placeholder textures at runtime. This approach gives more consistent results in how missing texture are handled between Material Editor and Material Component.
I actually tried this approach before and it didn't seem to work the way we needed, but I realized that's because PropertyAssetCtrl wasn't handling missing assets properly. I fixed a few issues there including showing the error button when the asset can't be found, and fixing a broken reference to the error icon file.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
Guthrie Adams 1689b880fe added version to material component exporter
deleted unnecessary checks

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
4 years ago
Guthrie Adams ed4f7965da Created function to get relative paths to referenced files that will fall back to asset folder relative paths under certain conditions
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
4 years ago
Guthrie Adams f18f838da6 material editor and exporter save source materials with relative paths
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
4 years ago
Tommy Walton f1d9e7ae28
Skybox hot reloading - fix black screen when running the editor for the first time with a clean cache (#5529)
* Add a default fallback image when a StreamingImageAsset fails to load

Signed-off-by: Tommy Walton <waltont@amazon.com>

* Don't release a missing/invalid texture reference in the skybox component. Hold on to the reference so that it can hot-reload

Signed-off-by: Tommy Walton <waltont@amazon.com>

* Don't release a missing/invalid texture reference in the ibl component. Hold on to the reference so that it can hot-reload

Signed-off-by: Tommy Walton <waltont@amazon.com>

* Use a different fallback image depending on the status of the asset. Including a setting to use a friendly image that is less obnoxious for anything that might have been missed in a release build

Signed-off-by: Tommy Walton <waltont@amazon.com>

* Adding the stubbed in fallback textures

Signed-off-by: Tommy Walton <waltont@amazon.com>

* Updated the seedlist for the RPI to include the fallback images. It only needs the default and the missing asset images, since the AP doesn't run in release builds, the asset status will always be unknown, not processing or failed to process, so if an asset is not bundled, it is just missing.

Signed-off-by: Tommy Walton <waltont@amazon.com>

* Switched to GetAssetIdByPath and removed some tabs

Signed-off-by: Tommy Walton <waltont@amazon.com>
4 years ago
Nicholas Van Sickle 8d5dd4e35f Merge remote-tracking branch 'upstream/stabilization/2110' into nvsickle/StabToDevNov21
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
4 years ago
Tommy Walton 9a470f35ad Merge remote-tracking branch 'upstream/stabilization/2110' into Atom/amzn-tommy/ATOM-16289_SkyboxHotReloading
Signed-off-by: Tommy Walton <waltont@amazon.com>
4 years ago
Tom Hulton-Harrop 5047ba7f7b merge stabilization/2110 to development - 2021/11/09
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
4 years ago
dmcdiar dcb3ac4337 Set skybox exposure during ReflectionProbe bake
Signed-off-by: dmcdiar <dmcdiar@amazon.com>
4 years ago
dmcdiar be934a4b32 Merge branch 'stabilization/2110' into Atom/dmcdiar/ATOM-16247 4 years ago
dmcdiar fe005c9c50 Added exposure controls to the ReflectionProbe component
Signed-off-by: dmcdiar <dmcdiar@amazon.com>
4 years ago
Tommy Walton 55ebc17b01 Merge remote-tracking branch 'upstream/stabilization/2110' into Atom/amzn-tommy/ATOM-16289_SkyboxHotReloading
Signed-off-by: Tommy Walton <waltont@amazon.com>
4 years ago
Guthrie Adams 97bb01122f Add missing runtime dependency to atom ly integration
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
4 years ago
Qing Tao 5a39361f77
ATOM-16747 RPISystemInterface::GetDefaultScene returns the scene crea… (#5153) (#5389)
* ATOM-16747 RPISystemInterface::GetDefaultScene returns the scene created by PreviewRenderer but not the Main Scene
Deprecate GetDefaultScene() function.
Update all the places which use GetDefaultScene to use Scene::GetFeatureProcessorFromEntityId or GetMainScene.
Tested with Editor, UI Editor, Material Editor, game launcher.

Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
(cherry picked from commit 8da6bea073)
4 years ago
Chris Burel ffb9e2ae3b Merge branch stabilization/2110 into development
Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
Chris Burel d942c90c56 Merge branch stabilization/2110 into development
Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
Chris Burel 69059ba3e6 Merge branch stabilization/2110 into development
Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
Adi Bar-Lev cc1a265315
SpotLight debug draw to include display cone (#5309)
* SpotLight debug draw to include display cone

Signed-off-by: Adi Bar-Lev <82479970+Adi-Amazon@users.noreply.github.com>

* SpotLight debug draw - optimizing

Signed-off-by: Adi Bar-Lev <82479970+Adi-Amazon@users.noreply.github.com>
4 years ago
AMZN-nggieber 4721ef8298
License Info is Displayed as Clickable Link in Gem Catalog + Other Inspector Improvements (#5272)
Signed-off-by: nggieber <nggieber@amazon.com>
4 years ago
Chris Burel e6a132b91e Merge branch stabilization/2110 into development
Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
AMZN-stankowi 6b5f5bc666
Bundled release build bug fixes cherry picked from development (#5270)
* Fixed some files missed when groundplane_521 was renamed to 512 (#4958)

* Fixed references to 521x521 to reference the correct 512x512 FBX file

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Fixed asset hints

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Moved the Asset Catalog loading from LmbrCentral to the AzFramework::Application (#4568)

* Moved the loading of the AssetCatalog from LmbrCentralSystemComponent to AzFramework Application

Modified the AssetCatalog::InitializeCatalog function to no longer rely on the TickBus to send out the `AssetCatalogEventBus::OnCatalogLoaded` event.
It now queues a function on the AssetCatalogRequestBus to send the OnCatalogLoaded event as soon as the dispatching for the AssetCatalogRequestBus has completed on the current thread.
This is done by updating the AssetCatalogRequestBus to use EBus ThreadDispatchPolicy to add a callback to invoke any queued function has soon a thread has finished dispatching and has released its DispatchMutex

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AssetCatalogRequestBus to add a custom DispatchLockGuard

The AssetCatalogRequestBus uses the custom lock guard to dispatch queued
events after it has unlocked it's context mutex for the current thread.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed GetContext call from the
AssetCatalogRequests::PostThreadDispatchInvoker

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the definition of FileTagQueryManager::GetDefaultFileTagFilePath
function to return a path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AZ_CONSOLEFREEFUNC macro to actually use the _NAME

The _NAME parameter was not being used before, resulting in the Console
stringified name of the function being used.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed CrySystem dependencies from the BundlingSystemComponent

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Moved the loading of the AssetCatalog from LmbrCentralSystemComponent to AzFramework Application

Modified the AssetCatalog::InitializeCatalog function to no longer rely on the TickBus to send out the `AssetCatalogEventBus::OnCatalogLoaded` event.
It now queues a function on the AssetCatalogRequestBus to send the OnCatalogLoaded event as soon as the dispatching for the AssetCatalogRequestBus has completed on the current thread.
This is done by updating the AssetCatalogRequestBus to use EBus ThreadDispatchPolicy to add a callback to invoke any queued function has soon a thread has finished dispatching and has released its DispatchMutex

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AssetCatalogRequestBus to add a custom DispatchLockGuard

The AssetCatalogRequestBus uses the custom lock guard to dispatch queued
events after it has unlocked it's context mutex for the current thread.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed GetContext call from the
AssetCatalogRequests::PostThreadDispatchInvoker

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the definition of FileTagQueryManager::GetDefaultFileTagFilePath
function to return a path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AZ_CONSOLEFREEFUNC macro to actually use the _NAME

The _NAME parameter was not being used before, resulting in the Console
stringified name of the function being used.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed CrySystem dependencies from the BundlingSystemComponent

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Addded missing template parameter to AssetCatalogRequests

The fixes the compile error.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding AssetBus::MultiHandler::BusDisconnect call

The BlastSystemComponent was connecting to the Bus, but not
disconnecting from it, causing an assert to fire to it being a
multi-thread bus

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added support for DataDrive lifecycle events to the ComponentApplication

The events are using the SettingsRegistry NotifyEvent to track when
certain keys are modified to signal handlers.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Corrected invalid JSON creation in ModuleManager::DeactivateEntities

Resolved clang warning about used type alias

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fix for dangling reference in lambda registered to the SettingsRegistry
Notifier event

This was causing the EditorPythonBinding tests to crash due to the
following circumstances.

First Python has created an instance of a SettingsRegistryProxy
Second the SettingsRegistry sends an event during the time when the
SettingsRegistryProxy exists.

This issue was exposed due to the ComponentApplication Lifecycle events
using the SettingsRegistry to dispatch during various times of the
application workflow.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added the generated cmake_dependencies.*.setreg files to engine.pak (#5073)

* Copied the generated cmake_dependencies.*.setreg file to the Cache
directory

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed the platform name from the bootstrap.game.*.setreg

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixes for release builds with DCO fix (#5164)

* This set of changes is work toward allowing release builds to work with asset bundler generated bundles and legacy, non-prefab levels. This requires some other in-flight changes before this work is complete.

    Updated engine seed list + fixed automated test
    ComponentApplicationLifecycle has the ability to automatically register events if asked to register a handler and the event doesn't exist. This is only intended for cases where you need to register a handler early in startup before the settings registry file is loaded.
    Added two new lifecycle events: One after the system entity has been activated, and one after the system interface has been created.
    If you load an archive before the system entity has been activated, archive.cpp caches information about those archives until that time, so it can finish registration. This is because the serialization system and BundlingSystemComponent both need to be available to do this registration, but the bundles have to be loaded before those are initialized so that the settings registry file can be loaded.
    Fixed an error were mounted pak files were searching for levels.pak and not level.pak, and not finding them. I'm pretty sure this logic doesn't do anything functional either way, but I've been testing legacy levels with this change and they work now.
    Moved wildcard pak loading to where engine.pak is loaded. This is because the settings registry file that defines the IO stack to spin up must be available early in application startup, and this file must be within a mounted pak file. If you're using asset bundler generated bundles, they need to be loaded at this time so that file can be loaded.
    Atom's BootstrapSystemComponent.cpp no longer initializes on AssetCatalogLoaded, and instead initializes on the ApplicationLifecycle event SystemInterfaceCreated. This is because the base assetcatalog.xml file is really just a development time concept, this file should not be used in packaged release builds, because those builds will make use of delta catalogs in each bundle loaded. The asset catalog contains the list of all assets that were in the cache at development time, and this contains content that developers don't want to ship, and they may want to specifically hide from their customers, so data miners don't find secrets about upcoming game content.

Recovering from a branch that had incorrect DCO

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Fixed an incorrect ebus disconnect and removed an include that's no longer needed

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Fixed a copy and paste typo from trying to recover the previous pull request

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Updated product IDs for the settings registry builder to no longer collide with the JSON builder. Now they are based on a hash of the configuration.
Updated the engine default seed list to include the new asset ID info for the renamed bootstrap file

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Updated the path to the application lifecycle events, because runtime settings aren't included in the merged bootstrap file.
Addressed some feedback on printing out a string view on an error

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Removed a test that uses old assets that aren't relevant. We may not need this test anymore, but if we do we've backlogged a task to create a new test to cover this behavior without using old assets.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renamed SystemInterfaceCreated event to LegacySystemInterfaceCreated
Removed SystemEntityActivated event. Now that I have the rest of the fixes in this pull request, this new event wasn't needed, the already existing SystemComponentsActivated event does what I need.
Changed list to vector

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
Tommy Walton c93d678cf4 Don't release a missing/invalid texture reference in the ibl component. Hold on to the reference so that it can hot-reload
Signed-off-by: Tommy Walton <waltont@amazon.com>
4 years ago
Guthrie Adams 6d896beb4b added version to material component exporter
deleted unnecessary checks

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
4 years ago
Guthrie Adams 84ca17e7cb Created function to get relative paths to referenced files that will fall back to asset folder relative paths under certain conditions
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
4 years ago
Guthrie Adams 620e522f86 material editor and exporter save source materials with relative paths
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
4 years ago