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133 lines
5.4 KiB
C++
133 lines
5.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Serialization/SerializeContext.h>
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#include <Atom/RHI.Reflect/ShaderDataMappings.h>
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namespace AZ
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{
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namespace RHI
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{
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void ShaderDataMappingColor::Reflect(AZ::ReflectContext* context)
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{
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if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<ShaderDataMappingColor>()
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->Version(0)
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->Field("Name", &ShaderDataMappingColor::m_name)
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->Field("Value", &ShaderDataMappingColor::m_value);
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}
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}
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void ShaderDataMappingUint::Reflect(AZ::ReflectContext* context)
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{
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if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<ShaderDataMappingUint>()
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->Version(0)
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->Field("Name", &ShaderDataMappingUint::m_name)
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->Field("Value", &ShaderDataMappingUint::m_value);
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}
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}
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void ShaderDataMappingFloat::Reflect(AZ::ReflectContext* context)
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{
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if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<ShaderDataMappingFloat>()
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->Version(0)
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->Field("Name", &ShaderDataMappingFloat::m_name)
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->Field("Value", &ShaderDataMappingFloat::m_value);
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}
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}
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void ShaderDataMappingFloat2::Reflect(AZ::ReflectContext* context)
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{
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if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<ShaderDataMappingFloat2>()
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->Version(0)
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->Field("Name", &ShaderDataMappingFloat2::m_name)
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->Field("Value", &ShaderDataMappingFloat2::m_value);
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}
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}
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void ShaderDataMappingFloat3::Reflect(AZ::ReflectContext* context)
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{
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if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<ShaderDataMappingFloat3>()
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->Version(0)
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->Field("Name", &ShaderDataMappingFloat3::m_name)
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->Field("Value", &ShaderDataMappingFloat3::m_value);
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}
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}
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void ShaderDataMappingFloat4::Reflect(AZ::ReflectContext* context)
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{
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if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<ShaderDataMappingFloat4>()
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->Version(0)
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->Field("Name", &ShaderDataMappingFloat4::m_name)
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->Field("Value", &ShaderDataMappingFloat4::m_value);
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}
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}
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void ShaderDataMappingMatrix3x3::Reflect(AZ::ReflectContext* context)
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{
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if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<ShaderDataMappingMatrix3x3>()
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->Version(0)
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->Field("Name", &ShaderDataMappingMatrix3x3::m_name)
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->Field("Value", &ShaderDataMappingMatrix3x3::m_value);
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}
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}
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void ShaderDataMappingMatrix4x4::Reflect(AZ::ReflectContext* context)
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{
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if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<ShaderDataMappingMatrix4x4>()
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->Version(0)
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->Field("Name", &ShaderDataMappingMatrix4x4::m_name)
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->Field("Value", &ShaderDataMappingMatrix4x4::m_value);
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}
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}
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void ShaderDataMappings::Reflect(AZ::ReflectContext* context)
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{
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if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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ShaderDataMappingColor::Reflect(context);
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ShaderDataMappingUint::Reflect(context);
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ShaderDataMappingFloat::Reflect(context);
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ShaderDataMappingFloat2::Reflect(context);
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ShaderDataMappingFloat3::Reflect(context);
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ShaderDataMappingFloat4::Reflect(context);
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ShaderDataMappingMatrix3x3::Reflect(context);
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ShaderDataMappingMatrix4x4::Reflect(context);
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serializeContext->Class<ShaderDataMappings>()
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->Version(0)
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->Field("ColorMappings", &ShaderDataMappings::m_colorMappings)
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->Field("UintMappings", &ShaderDataMappings::m_uintMappings)
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->Field("FloatMappings", &ShaderDataMappings::m_floatMappings)
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->Field("Float2Mappings", &ShaderDataMappings::m_float2Mappings)
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->Field("Float3Mappings", &ShaderDataMappings::m_float3Mappings)
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->Field("Float4Mappings", &ShaderDataMappings::m_float4Mappings)
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->Field("Matrix3x3Mappings", &ShaderDataMappings::m_matrix3x3Mappings)
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->Field("Matrix4x4Mappings", &ShaderDataMappings::m_matrix4x4Mappings)
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;
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}
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}
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}
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}
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