/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include namespace AZ { namespace RHI { void ShaderDataMappingColor::Reflect(AZ::ReflectContext* context) { if (auto* serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(0) ->Field("Name", &ShaderDataMappingColor::m_name) ->Field("Value", &ShaderDataMappingColor::m_value); } } void ShaderDataMappingUint::Reflect(AZ::ReflectContext* context) { if (auto* serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(0) ->Field("Name", &ShaderDataMappingUint::m_name) ->Field("Value", &ShaderDataMappingUint::m_value); } } void ShaderDataMappingFloat::Reflect(AZ::ReflectContext* context) { if (auto* serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(0) ->Field("Name", &ShaderDataMappingFloat::m_name) ->Field("Value", &ShaderDataMappingFloat::m_value); } } void ShaderDataMappingFloat2::Reflect(AZ::ReflectContext* context) { if (auto* serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(0) ->Field("Name", &ShaderDataMappingFloat2::m_name) ->Field("Value", &ShaderDataMappingFloat2::m_value); } } void ShaderDataMappingFloat3::Reflect(AZ::ReflectContext* context) { if (auto* serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(0) ->Field("Name", &ShaderDataMappingFloat3::m_name) ->Field("Value", &ShaderDataMappingFloat3::m_value); } } void ShaderDataMappingFloat4::Reflect(AZ::ReflectContext* context) { if (auto* serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(0) ->Field("Name", &ShaderDataMappingFloat4::m_name) ->Field("Value", &ShaderDataMappingFloat4::m_value); } } void ShaderDataMappingMatrix3x3::Reflect(AZ::ReflectContext* context) { if (auto* serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(0) ->Field("Name", &ShaderDataMappingMatrix3x3::m_name) ->Field("Value", &ShaderDataMappingMatrix3x3::m_value); } } void ShaderDataMappingMatrix4x4::Reflect(AZ::ReflectContext* context) { if (auto* serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(0) ->Field("Name", &ShaderDataMappingMatrix4x4::m_name) ->Field("Value", &ShaderDataMappingMatrix4x4::m_value); } } void ShaderDataMappings::Reflect(AZ::ReflectContext* context) { if (auto* serializeContext = azrtti_cast(context)) { ShaderDataMappingColor::Reflect(context); ShaderDataMappingUint::Reflect(context); ShaderDataMappingFloat::Reflect(context); ShaderDataMappingFloat2::Reflect(context); ShaderDataMappingFloat3::Reflect(context); ShaderDataMappingFloat4::Reflect(context); ShaderDataMappingMatrix3x3::Reflect(context); ShaderDataMappingMatrix4x4::Reflect(context); serializeContext->Class() ->Version(0) ->Field("ColorMappings", &ShaderDataMappings::m_colorMappings) ->Field("UintMappings", &ShaderDataMappings::m_uintMappings) ->Field("FloatMappings", &ShaderDataMappings::m_floatMappings) ->Field("Float2Mappings", &ShaderDataMappings::m_float2Mappings) ->Field("Float3Mappings", &ShaderDataMappings::m_float3Mappings) ->Field("Float4Mappings", &ShaderDataMappings::m_float4Mappings) ->Field("Matrix3x3Mappings", &ShaderDataMappings::m_matrix3x3Mappings) ->Field("Matrix4x4Mappings", &ShaderDataMappings::m_matrix4x4Mappings) ; } } } }