You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/Atom/Feature/Common/Assets/Shaders/LightCulling
mrieggeramzn cab09dc4ae
Adding better decal culling (#6519)
* Adding better decal culling

Signed-off-by: mrieggeramzn <mriegger@amazon.com>

* removing accidental commit

Signed-off-by: mrieggeramzn <mriegger@amazon.com>

* Breja's suggestion for decal sphere size estimation

Signed-off-by: mrieggeramzn <mriegger@amazon.com>

* Removing unused variable

Signed-off-by: mrieggeramzn <mriegger@amazon.com>
4 years ago
..
License for AMD bitonic sort code.txt Initial commit 5 years ago
LightCulling.azsl Adding better decal culling (#6519) 4 years ago
LightCulling.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
LightCullingHeatmap.azsl Atom/mriegger/overflow (#6119) 4 years ago
LightCullingHeatmap.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
LightCullingRemap.azsl Atom/mriegger/overflow (#6119) 4 years ago
LightCullingRemap.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
LightCullingTilePrepare.azsl Add support for LowEndRenderPipeline for mobile and the cleanup associated with it (#2292) 4 years ago
LightCullingTilePrepare.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
LightCullingTilePrepare.shadervariantlist Add newlines to the end of all files 5 years ago