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o3de/Gems/Atom/Feature/Common/Assets/Shaders/Depth
Jeremy Ong 39edcd06e4 Add missing `precise` attribute to depth prepass output
Commit 67689d48cc enforced precision in
many vertex position outputs. This adds the attribute to the output of
the z-prepass, needed to ensure proper depth testing in the forward
passes.

Signed-off-by: Jeremy Ong <jcong@amazon.com>
4 years ago
..
DepthPass.azsl Move wrinkle mask data out of default object srg (#4578) 4 years ago
DepthPass.shader [ATOM-15058] Remove Automatic Entry Point Detection (#3150) 4 years ago
DepthPassCommon.azsli Add missing `precise` attribute to depth prepass output 4 years ago
DepthPassSkin.azsl Move wrinkle mask data out of default object srg (#4578) 4 years ago
DepthPassSkin.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DepthPassTransparentMax.shader [ATOM-15058] Remove Automatic Entry Point Detection (#3150) 4 years ago
DepthPassTransparentMin.shader [ATOM-15058] Remove Automatic Entry Point Detection (#3150) 4 years ago