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o3de/Gems/Atom/Feature/Common/Assets/Passes/LookModificationTransform.pass

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{
"Type": "JsonSerialization",
"Version": 1,
"ClassName": "PassAsset",
"ClassData": {
"PassTemplate": {
"Name": "LookModificationTransformTemplate",
"PassClass": "LookModificationTransformPass",
"Slots": [
{
"Name": "Input",
"SlotType": "Input",
"ScopeAttachmentUsage": "Shader"
},
{
"Name": "EyeAdaptationDataInput",
"SlotType": "Input",
"ScopeAttachmentUsage": "Shader",
"ShaderInputName": "m_eyeAdaptation"
},
// SwapChain here is only used to reference the frame height and format
{
"Name": "SwapChainOutput",
"SlotType": "InputOutput"
},
{
"Name": "Output",
"SlotType": "Output",
"ScopeAttachmentUsage": "RenderTarget",
"LoadStoreAction": {
"LoadAction": "DontCare"
}
}
],
"Connections": [
{
"LocalSlot": "Output",
"AttachmentRef": {
"Pass": "LookModificationComposite",
"Attachment": "Output"
}
}
],
"FallbackConnections": [
{
"Input" : "Input",
"Output" : "Output"
}
],
"PassRequests": [
{
"Name": "BlendColorGradingLuts",
"TemplateName": "BlendColorGradingLutsTemplate"
},
{
"Name": "LookModificationComposite",
"TemplateName": "LookModificationCompositeTemplate",
"Connections": [
{
"LocalSlot": "Input",
"AttachmentRef": {
"Pass": "Parent",
"Attachment": "Input"
}
},
{
"LocalSlot": "EyeAdaptationDataInput",
"AttachmentRef": {
"Pass": "Parent",
"Attachment": "EyeAdaptationDataInput"
}
}
]
}
]
}
}
}