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o3de/Code/LauncherUnified/Platform/Mac/Launcher_Mac.mm

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Launcher.h>
#include <O3DEApplication_Mac.h>
#include <../Common/Apple/Launcher_Apple.h>
#include <../Common/UnixLike/Launcher_UnixLike.h>
#include <AzCore/Math/Vector2.h>
#if AZ_TESTS_ENABLED
int main(int argc, char* argv[])
{
// TODO: Implement for Mac
return static_cast<int>(O3DELauncher::ReturnCode::ErrUnitTestNotSupported);
}
#else
int main(int argc, char* argv[])
{
// Ensure the process is a foreground application. Must be done before creating the application.
ProcessSerialNumber processSerialNumber = { 0, kCurrentProcess };
TransformProcessType(&processSerialNumber, kProcessTransformToForegroundApplication);
// Create a memory pool, a custom AppKit application, and a custom AppKit application delegate.
NSAutoreleasePool* autoreleasePool = [[NSAutoreleasePool alloc] init];
[O3DEApplication_Mac sharedApplication];
[NSApp setDelegate: [[O3DEApplicationDelegate_Mac alloc] init]];
// Register some default application behaviours
[[NSUserDefaults standardUserDefaults] registerDefaults:
[[NSDictionary alloc] initWithObjectsAndKeys:
[NSNumber numberWithBool: FALSE], @"AppleMomentumScrollSupported",
[NSNumber numberWithBool: FALSE], @"ApplePressAndHoldEnabled",
nil]];
// Launch the AppKit application and release the memory pool.
[NSApp finishLaunching];
[autoreleasePool release];
// run the Open 3D Engine application
using namespace O3DELauncher;
PlatformMainInfo mainInfo;
mainInfo.m_updateResourceLimits = IncreaseResourceLimits;
mainInfo.m_appResourcesPath = GetAppResourcePath();
bool ret = mainInfo.CopyCommandLine(argc, argv);
ReturnCode status = ret ?
Run(mainInfo) :
ReturnCode::ErrCommandLine;
return static_cast<int>(status);
}
#endif // AZ_TESTS_ENABLED
void CVar_OnViewportPosition([[maybe_unused]] const AZ::Vector2& value) {}