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o3de/Code/LauncherUnified
lumberyard-employee-dm 18ea4ba6a8
Added a CriticalAssetsCompiled Lifecycle event (#6469)
The CriticalAssetsCompiled event can be handled to detect when the
AssetProcessor has finished processing Critical Assets

Also with the new event, an audit has been performed over all the
locations where the AssetCatalogEventBus OnCatalogLoaded event was being
handle to make sure it was the proper event to use.
If the handler was actually examing the enumerating over the full
catalog or querying all assets within the catalog, then it was a proper
use.
For handlers that were interested in a particular asset it was not

Moreover added implementations of `OnCatalogAssetChanged` and
`OnCatalogAssetAdded` to the FileTagComponent and the MaterialViewportComponent.

Any applications which uses the AtomToolsApplication
class(MaterialEditor, AtomSampleViewerStandalone,
ShaderMangementConsole) now signals a "CriticalAssetsCompiled" lifecycle
event as well as loads the "assetcatalog.xml" if it exists.

The Launcher application signals the "CrticalAssetsCompiled" event and
reloads the "assetcatalog.xml" for the ${project}.GameLauncher and
${project}.ServerLauncher in Launcher.cpp

Finally the Editor signals the "CriticalAssetsCompiled" and reloads the
"assetcatalog.xml" in CryEdit.cpp

resolves #6093

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
..
Platform Updated android launcher to remove confusing branding 4 years ago
Resources Initial commit 5 years ago
Tests Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
CMakeLists.txt some install fixes, now I dont see the INSTALL target on projects using the prebuilt-SDK 4 years ago
FindLauncherGenerator.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Game.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Launcher.cpp Added a CriticalAssetsCompiled Lifecycle event (#6469) 4 years ago
Launcher.h Legacy cleanup, part 2 (#3659) 4 years ago
LauncherProject.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Server.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
StaticModules.in Fix remain copyright header issues for .in files (#4177) 4 years ago
launcher_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
launcher_game_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
launcher_generator.cmake Fix issue with Server Launcher debug console not accepting keystrokes (#5325) 4 years ago
launcher_project_files.cmake Set enable gem variants feature (#3631) 4 years ago
launcher_server_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
launcher_test_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago