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40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Tests/ShaderResourceGroup.h>
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namespace UnitTest
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{
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using namespace AZ;
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RHI::ResultCode ShaderResourceGroupPool::InitInternal(RHI::Device&, const RHI::ShaderResourceGroupPoolDescriptor&)
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{
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return RHI::ResultCode::Success;
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}
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void ShaderResourceGroupPool::ShutdownInternal()
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{
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}
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RHI::ResultCode ShaderResourceGroupPool::InitGroupInternal(RHI::ShaderResourceGroup&)
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{
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return RHI::ResultCode::Success;
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}
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void ShaderResourceGroupPool::ShutdownResourceInternal(RHI::Resource&)
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{
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}
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RHI::ResultCode ShaderResourceGroupPool::CompileGroupInternal(RHI::ShaderResourceGroup&, const RHI::ShaderResourceGroupData&)
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{
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return RHI::ResultCode::Success;
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}
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} |