/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include namespace UnitTest { using namespace AZ; RHI::ResultCode ShaderResourceGroupPool::InitInternal(RHI::Device&, const RHI::ShaderResourceGroupPoolDescriptor&) { return RHI::ResultCode::Success; } void ShaderResourceGroupPool::ShutdownInternal() { } RHI::ResultCode ShaderResourceGroupPool::InitGroupInternal(RHI::ShaderResourceGroup&) { return RHI::ResultCode::Success; } void ShaderResourceGroupPool::ShutdownResourceInternal(RHI::Resource&) { } RHI::ResultCode ShaderResourceGroupPool::CompileGroupInternal(RHI::ShaderResourceGroup&, const RHI::ShaderResourceGroupData&) { return RHI::ResultCode::Success; } }