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52 lines
1.9 KiB
C++
52 lines
1.9 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Atom/RPI.Reflect/Shader/ShaderInputContract.h>
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#include <AzCore/Utils/TypeHash.h>
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#include <AzCore/Serialization/SerializeContext.h>
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namespace AZ
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{
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namespace RPI
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{
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void ShaderInputContract::Reflect(ReflectContext* context)
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{
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if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
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{
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serializeContext->Class<ShaderInputContract>()
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->Version(1)
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->Field("streamChannels", &ShaderInputContract::m_streamChannels)
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;
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serializeContext->Class<StreamChannelInfo>()
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->Version(1)
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->Field("semantic", &StreamChannelInfo::m_semantic)
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->Field("componentCount", &StreamChannelInfo::m_componentCount)
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->Field("isOptional", &StreamChannelInfo::m_isOptional)
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->Field("streamBoundIndicatorIndex", &StreamChannelInfo::m_streamBoundIndicatorIndex)
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;
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}
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}
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HashValue64 ShaderInputContract::GetHash() const
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{
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HashValue64 hash = HashValue64{ 0 };
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for (const StreamChannelInfo& info : m_streamChannels)
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{
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hash = info.m_semantic.GetHash(hash);
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hash = TypeHash64(info.m_componentCount, hash);
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}
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return hash;
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}
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} // namespace RPI
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} // namespace AZ
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