/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include namespace AZ { namespace RPI { void ShaderInputContract::Reflect(ReflectContext* context) { if (auto* serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(1) ->Field("streamChannels", &ShaderInputContract::m_streamChannels) ; serializeContext->Class() ->Version(1) ->Field("semantic", &StreamChannelInfo::m_semantic) ->Field("componentCount", &StreamChannelInfo::m_componentCount) ->Field("isOptional", &StreamChannelInfo::m_isOptional) ->Field("streamBoundIndicatorIndex", &StreamChannelInfo::m_streamBoundIndicatorIndex) ; } } HashValue64 ShaderInputContract::GetHash() const { HashValue64 hash = HashValue64{ 0 }; for (const StreamChannelInfo& info : m_streamChannels) { hash = info.m_semantic.GetHash(hash); hash = TypeHash64(info.m_componentCount, hash); } return hash; } } // namespace RPI } // namespace AZ