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o3de/Gems/Atom/RPI/Code/Source/RPI.Reflect/ResourcePoolAsset.cpp

62 lines
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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Atom/RPI.Reflect/ResourcePoolAsset.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <Atom/RHI.Reflect/BufferPoolDescriptor.h>
#include <Atom/RHI.Reflect/ImagePoolDescriptor.h>
#include <Atom/RHI/Factory.h>
namespace AZ
{
namespace RPI
{
const char* ResourcePoolAsset::DisplayName = "ResourcePool";
const char* ResourcePoolAsset::Group = "RenderingPipeline";
const char* ResourcePoolAsset::Extension = "pool";
void ResourcePoolAsset::Reflect(ReflectContext* context)
{
if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
{
serializeContext->Class<ResourcePoolAsset>()
->Field("PoolName", &ResourcePoolAsset::m_poolName)
->Field("PoolDescriptor", &ResourcePoolAsset::m_poolDescriptor)
;
}
}
ResourcePoolAsset::ResourcePoolAsset(const AZ::Data::AssetId& assetId)
: AZ::Data::AssetData(assetId)
{}
AZStd::string_view ResourcePoolAsset::GetPoolName() const
{
return m_poolName;
}
const AZStd::shared_ptr<RHI::ResourcePoolDescriptor>& ResourcePoolAsset::GetPoolDescriptor() const
{
return m_poolDescriptor;
}
void ResourcePoolAsset::SetReady()
{
m_status = AssetStatus::Ready;
}
} // namespace RPI
} // namespace AZ