/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include #include namespace AZ { namespace RPI { const char* ResourcePoolAsset::DisplayName = "ResourcePool"; const char* ResourcePoolAsset::Group = "RenderingPipeline"; const char* ResourcePoolAsset::Extension = "pool"; void ResourcePoolAsset::Reflect(ReflectContext* context) { if (auto* serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Field("PoolName", &ResourcePoolAsset::m_poolName) ->Field("PoolDescriptor", &ResourcePoolAsset::m_poolDescriptor) ; } } ResourcePoolAsset::ResourcePoolAsset(const AZ::Data::AssetId& assetId) : AZ::Data::AssetData(assetId) {} AZStd::string_view ResourcePoolAsset::GetPoolName() const { return m_poolName; } const AZStd::shared_ptr& ResourcePoolAsset::GetPoolDescriptor() const { return m_poolDescriptor; } void ResourcePoolAsset::SetReady() { m_status = AssetStatus::Ready; } } // namespace RPI } // namespace AZ