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o3de/Gems/Blast/Code/Source/Common/BlastInterfaces.h

32 lines
1.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
namespace Blast
{
class BlastActor;
class BlastFamily;
/// Interface for classes that want to listen to Blast events.
class BlastListener
{
public:
virtual ~BlastListener() = default;
/// Called when BlastFamily creates a new actor.
/// @param family Corresponding BlastFamily that created the new actor.
/// @param actor The newly created actor.
virtual void OnActorCreated(const BlastFamily& family, const BlastActor& actor) = 0;
/// Called before a BlastFamily destroys an actor.
/// @param family Corresponding BlastFamily that will destroy the actor.
/// @param actor The actor to be destroyed.
virtual void OnActorDestroyed(const BlastFamily& family, const BlastActor& actor) = 0;
};
} // namespace Blast