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32 lines
1.0 KiB
C++
32 lines
1.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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namespace Blast
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{
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class BlastActor;
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class BlastFamily;
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/// Interface for classes that want to listen to Blast events.
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class BlastListener
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{
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public:
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virtual ~BlastListener() = default;
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/// Called when BlastFamily creates a new actor.
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/// @param family Corresponding BlastFamily that created the new actor.
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/// @param actor The newly created actor.
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virtual void OnActorCreated(const BlastFamily& family, const BlastActor& actor) = 0;
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/// Called before a BlastFamily destroys an actor.
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/// @param family Corresponding BlastFamily that will destroy the actor.
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/// @param actor The actor to be destroyed.
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virtual void OnActorDestroyed(const BlastFamily& family, const BlastActor& actor) = 0;
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};
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} // namespace Blast
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