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0ed82e21d52e9c18da38d026ba9d75ee0cd3fbc6
o3de
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Gems
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Atom
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RPI
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Code
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Source
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RPI.Reflect
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Material
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History
Guthrie Adams
825e523483
Merge branch 'development' into Atom/guthadam/multiple_dockable_pinned_material_component_property_editor
...
Signed-off-by: Guthrie Adams <
guthadam@amazon.com
>
2021-09-15 18:45:22 -05:00
..
LuaMaterialFunctor.cpp
These changes make material system report warnings when gameplay scripts attempt to change PSO-impacting material properties at runtime. So far the material system has always allowed any properties to be changed at runtime, including those that affect Pipeline State Objects (PSOs), as this is supported on several platforms. But some platforms require that Pipeline State Objects be pre-compiled and shipped with the game. At some point we will need to add new restrictions that limit what material properties can be changed at runtime. In the meantime, these warnings should alert users to avoid this, as the functionality likely won't be supported in the future.
2021-09-13 17:05:11 -07:00
MaterialAsset.cpp
Add material property names to material assets, disable FBX dependency on materialtype files. (
#3408
)
2021-09-01 16:01:33 -07:00
MaterialAssetCreator.cpp
Add material property names to material assets, disable FBX dependency on materialtype files. (
#3408
)
2021-09-01 16:01:33 -07:00
MaterialAssetCreatorCommon.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MaterialDynamicMetadata.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MaterialFunctor.cpp
These changes make material system report warnings when gameplay scripts attempt to change PSO-impacting material properties at runtime. So far the material system has always allowed any properties to be changed at runtime, including those that affect Pipeline State Objects (PSOs), as this is supported on several platforms. But some platforms require that Pipeline State Objects be pre-compiled and shipped with the game. At some point we will need to add new restrictions that limit what material properties can be changed at runtime. In the meantime, these warnings should alert users to avoid this, as the functionality likely won't be supported in the future.
2021-09-13 17:05:11 -07:00
MaterialPropertiesLayout.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MaterialPropertyDescriptor.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MaterialPropertyValue.cpp
Changing material component property inspector to dockable view pane
2021-09-14 19:11:11 -05:00
MaterialTypeAsset.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MaterialTypeAssetCreator.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
ShaderCollection.cpp
more fixes
2021-09-08 08:48:32 -07:00