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o3de/Code/Framework/AzFramework/Tests/ProcessLaunchMain.cpp

46 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Memory/AllocatorManager.h>
#include <AzFramework/CommandLine/CommandLine.h>
#include <iostream>
void OutputArgs(const AzFramework::CommandLine& commandLine)
{
std::cout << "Switch List:" << std::endl;
for (auto& switchPair : commandLine)
{
// We strip white space from all of our switch names, so "flush" names will start arguments
if (!switchPair.m_option.empty())
{
std::cout << switchPair.m_option.c_str() << std::endl;
}
std::cout << " " << switchPair.m_value.c_str() << std::endl;
}
std::cout << "End Switch List:" << std::endl;
}
int main(int argc, char** argv)
{
AZ::AllocatorInstance<AZ::OSAllocator>::Create();
AZ::AllocatorInstance<AZ::SystemAllocator>::Create();
{
AzFramework::CommandLine commandLine;
commandLine.Parse(argc, argv);
OutputArgs(commandLine);
}
AZ::AllocatorInstance<AZ::SystemAllocator>::Destroy();
AZ::AllocatorInstance<AZ::OSAllocator>::Destroy();
return 0;
}