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o3de/Gems/PhysX/Code/Source/System/PhysXCpuDispatcher.cpp
T
Esteban Papp 0d726d5d91 Gems/PhysX
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-07-13 19:11:36 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <System/PhysXCpuDispatcher.h>
#include <System/PhysXJob.h>
namespace PhysX
{
PhysXCpuDispatcher* PhysXCpuDispatcherCreate()
{
return aznew PhysXCpuDispatcher();
}
void PhysXCpuDispatcher::submitTask(physx::PxBaseTask& task)
{
auto azJob = aznew PhysXJob(task);
azJob->Start();
}
physx::PxU32 PhysXCpuDispatcher::getWorkerCount() const
{
return AZ::JobContext::GetGlobalContext()->GetJobManager().GetNumWorkerThreads();
}
} // namespace PhysX