35 lines
972 B
C++
35 lines
972 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <SceneAPI/FbxSceneBuilder/ImportContexts/AssImpImportContexts.h>
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#include <SceneAPI/SceneCore/Components/LoadingComponent.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace FbxSceneBuilder
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{
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class AssImpBoneImporter
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: public SceneCore::LoadingComponent
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{
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public:
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AZ_COMPONENT(AssImpBoneImporter, "{E7A62DE7-B660-4920-BF91-32738175D5A7}", SceneCore::LoadingComponent);
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AssImpBoneImporter();
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~AssImpBoneImporter() override = default;
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static void Reflect(ReflectContext* context);
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Events::ProcessingResult ImportBone(AssImpNodeEncounteredContext& context);
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};
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} // namespace FbxSceneBuilder
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} // namespace SceneAPI
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} // namespace AZ
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