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40 lines
1014 B
C++
40 lines
1014 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/std/function/function_base.h>
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#include <ScriptCanvas/Asset/ScriptCanvasAssetBase.h>
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namespace ScriptCanvasEditor
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{
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class ScriptCanvasMemoryAsset;
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namespace Callbacks
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{
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//! Callback used to know when a save operation failed or succeeded
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using OnSave = AZStd::function<void(bool saveSuccess, AZ::Data::AssetPtr, AZ::Data::AssetId previousFileAssetId)>;
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using OnAssetReadyCallback = AZStd::function<void(ScriptCanvasMemoryAsset&)>;
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using OnAssetCreatedCallback = OnAssetReadyCallback;
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}
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namespace Tracker
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{
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enum class ScriptCanvasFileState : AZ::s32
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{
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NEW,
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MODIFIED,
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UNMODIFIED,
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SOURCE_REMOVED,
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INVALID = -1
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};
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}
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}
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