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o3de/Gems/ScriptCanvas/Code/Editor/Assets/ScriptCanvasAssetTrackerDef...

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/std/function/function_base.h>
#include <ScriptCanvas/Asset/ScriptCanvasAssetBase.h>
namespace ScriptCanvasEditor
{
class ScriptCanvasMemoryAsset;
namespace Callbacks
{
//! Callback used to know when a save operation failed or succeeded
using OnSave = AZStd::function<void(bool saveSuccess, AZ::Data::AssetPtr, AZ::Data::AssetId previousFileAssetId)>;
using OnAssetReadyCallback = AZStd::function<void(ScriptCanvasMemoryAsset&)>;
using OnAssetCreatedCallback = OnAssetReadyCallback;
}
namespace Tracker
{
enum class ScriptCanvasFileState : AZ::s32
{
NEW,
MODIFIED,
UNMODIFIED,
SOURCE_REMOVED,
INVALID = -1
};
}
}