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60 lines
1.9 KiB
C++
60 lines
1.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "Components/SequenceComponent.h"
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#include "Components/SequenceAgentComponent.h"
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#if defined(MAESTRO_EDITOR)
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#include "Components/EditorSequenceComponent.h"
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#include "Components/EditorSequenceAgentComponent.h"
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#endif
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#include "MaestroSystemComponent.h"
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#include <IGem.h>
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namespace Maestro
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{
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class MaestroModule
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: public CryHooksModule
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{
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public:
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AZ_RTTI(MaestroModule, "{ED1C74E6-BB73-4AC5-BD4B-91EFB400BAF4}", CryHooksModule);
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MaestroModule()
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: CryHooksModule()
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{
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// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
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m_descriptors.insert(m_descriptors.end(), {
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MaestroAllocatorComponent::CreateDescriptor(),
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MaestroSystemComponent::CreateDescriptor(),
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SequenceComponent::CreateDescriptor(),
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SequenceAgentComponent::CreateDescriptor(),
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#if defined(MAESTRO_EDITOR)
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EditorSequenceComponent::CreateDescriptor(),
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EditorSequenceAgentComponent::CreateDescriptor(),
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#endif
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});
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}
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/**
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* Add required SystemComponents to the SystemEntity.
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*/
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AZ::ComponentTypeList GetRequiredSystemComponents() const override
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{
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return AZ::ComponentTypeList{
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azrtti_typeid<MaestroAllocatorComponent>(),
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azrtti_typeid<MaestroSystemComponent>()
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};
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}
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};
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}
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// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
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// The first parameter should be GemName_GemIdLower
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// The second should be the fully qualified name of the class above
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AZ_DECLARE_MODULE_CLASS(Gem_Maestro, Maestro::MaestroModule)
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