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o3de/Gems/Maestro/Code/Source/MaestroModule.cpp

60 lines
1.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "Components/SequenceComponent.h"
#include "Components/SequenceAgentComponent.h"
#if defined(MAESTRO_EDITOR)
#include "Components/EditorSequenceComponent.h"
#include "Components/EditorSequenceAgentComponent.h"
#endif
#include "MaestroSystemComponent.h"
#include <IGem.h>
namespace Maestro
{
class MaestroModule
: public CryHooksModule
{
public:
AZ_RTTI(MaestroModule, "{ED1C74E6-BB73-4AC5-BD4B-91EFB400BAF4}", CryHooksModule);
MaestroModule()
: CryHooksModule()
{
// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
m_descriptors.insert(m_descriptors.end(), {
MaestroAllocatorComponent::CreateDescriptor(),
MaestroSystemComponent::CreateDescriptor(),
SequenceComponent::CreateDescriptor(),
SequenceAgentComponent::CreateDescriptor(),
#if defined(MAESTRO_EDITOR)
EditorSequenceComponent::CreateDescriptor(),
EditorSequenceAgentComponent::CreateDescriptor(),
#endif
});
}
/**
* Add required SystemComponents to the SystemEntity.
*/
AZ::ComponentTypeList GetRequiredSystemComponents() const override
{
return AZ::ComponentTypeList{
azrtti_typeid<MaestroAllocatorComponent>(),
azrtti_typeid<MaestroSystemComponent>()
};
}
};
}
// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
// The first parameter should be GemName_GemIdLower
// The second should be the fully qualified name of the class above
AZ_DECLARE_MODULE_CLASS(Gem_Maestro, Maestro::MaestroModule)