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o3de/Code/Editor/LyViewPaneNames.h

55 lines
2.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
namespace LyViewPane
{
static const char* const CategoryTools = "Tools";
static const char* const CategoryOther = "Other";
//----
static const char* const CategoryEditor = "Editor";
static const char* const CategoryViewport = "Viewport";
// Putting these names here so that when view panes are opened
// from other areas of Editor code, they still work when the name changes.
static const char* const SceneSettings = "Scene Settings (PREVIEW)";
static const char* const AssetBrowser = "Asset Browser";
static const char* const AssetEditor = "Asset Editor";
static const char* const EntityOutliner = "Entity Outliner";
static const char* const EntityInspector = "Entity Inspector";
static const char* const EntityInspectorPinned = "Pinned Entity Inspector";
static const char* const LevelInspector = "Level Inspector";
static const char* const ProjectSettingsTool = "Edit Platform Settings...";
static const char* const ErrorReport = "Error Report";
static const char* const Console = "Console";
static const char* const ConsoleMenuName = "&Console";
static const char* const ConsoleVariables = "Console Variables";
static const char* const TrackView = "Track View";
static const char* const ScriptCanvas = "Script Canvas";
static const char* const UiEditor = "UI Editor";
static const char* const EditorSettingsManager = "Editor Settings Manager";
static const char* const TerrainEditor = "Terrain Editor";
static const char* const TerrainTool = "Terrain Tool";
static const char* const TerrainTextureLayers = "Terrain Texture Layers";
static const char* const ParticleEditor = "Particle Editor";
static const char* const AudioControlsEditor = "Audio Controls Editor";
static const char* const SubstanceEditor = "Substance Editor";
static const char* const VegetationEditor = "Vegetation Editor";
static const char* const LandscapeCanvas = "Landscape Canvas";
static const char* const AnimationEditor = "EMotion FX Animation Editor (PREVIEW)";
static const char* const PhysXConfigurationEditor = "PhysX Configuration (PREVIEW)";
static const char* const SliceRelationships = "Slice Relationship View (PREVIEW)";
const int NO_BUILTIN_ACTION = -1;
}