/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once namespace LyViewPane { static const char* const CategoryTools = "Tools"; static const char* const CategoryOther = "Other"; //---- static const char* const CategoryEditor = "Editor"; static const char* const CategoryViewport = "Viewport"; // Putting these names here so that when view panes are opened // from other areas of Editor code, they still work when the name changes. static const char* const SceneSettings = "Scene Settings (PREVIEW)"; static const char* const AssetBrowser = "Asset Browser"; static const char* const AssetEditor = "Asset Editor"; static const char* const EntityOutliner = "Entity Outliner"; static const char* const EntityInspector = "Entity Inspector"; static const char* const EntityInspectorPinned = "Pinned Entity Inspector"; static const char* const LevelInspector = "Level Inspector"; static const char* const ProjectSettingsTool = "Edit Platform Settings..."; static const char* const ErrorReport = "Error Report"; static const char* const Console = "Console"; static const char* const ConsoleMenuName = "&Console"; static const char* const ConsoleVariables = "Console Variables"; static const char* const TrackView = "Track View"; static const char* const ScriptCanvas = "Script Canvas"; static const char* const UiEditor = "UI Editor"; static const char* const EditorSettingsManager = "Editor Settings Manager"; static const char* const TerrainEditor = "Terrain Editor"; static const char* const TerrainTool = "Terrain Tool"; static const char* const TerrainTextureLayers = "Terrain Texture Layers"; static const char* const ParticleEditor = "Particle Editor"; static const char* const AudioControlsEditor = "Audio Controls Editor"; static const char* const SubstanceEditor = "Substance Editor"; static const char* const VegetationEditor = "Vegetation Editor"; static const char* const LandscapeCanvas = "Landscape Canvas"; static const char* const AnimationEditor = "EMotion FX Animation Editor (PREVIEW)"; static const char* const PhysXConfigurationEditor = "PhysX Configuration (PREVIEW)"; static const char* const SliceRelationships = "Slice Relationship View (PREVIEW)"; const int NO_BUILTIN_ACTION = -1; }