Files
o3de/Gems/LyShineExamples/Code/Source/UiCustomImageComponent.h
T
Artur K 45b2336dce Legacy cleanup (#3383)
* WIP - small legacy cleanup

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* More cleanups + build fixes

Use AZstd instead of std types in a few places.
Remove m_nameTable.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Legacy code cleanups

Remove unused methods using legacy functionality

* EditorViewportWidget::AdjustObjectPosition
* DisplayContext - remove `renderer` pointer
* DisplayContext - log errors when functions using `renderer` are called
* CTrackGizmo::DrawAxis - log errors when function uses `renderer`.
* Legacy CCamera - remove Project, Unproject and CalcScreenBounds
* Remove all unused methods from Cry_GeoDistance.h/Cry_GeoIntersect.h
* Remove Lineseg_Triangle from Cry_GeoOverlap.h
* IEntityRenderState.h - remove unused types
* SMeshColor remove Lerp method and associated constructor.
* IMaterial.h - remove unused types and a few methods
* IRenderMesh.h - remove a few unused methods and use int8 instead of
byte
* IRender.h - remove almost all of the contents
* IShader.h - remove unused types and a few methods
* IStatObj.h - remove unused types and a few methods
* SSystemGlobalEnvironment - remove `renderer` pointer
* IRenderGraph - remove 2 unused methods
* physinterface.h - remove almost all of the contents
* CXmlUtils no longer inherits ISystemEventListener
* CXmlNode no longer has custom new/delete
* Remove IRenderer from some test mocks.

Removed files:
* CryName.h
* Cry_MatrixDiag.h
* Cry_XOptimise.h
* HeapAllocator.h
* IRendererMock.h
* PoolAllocator.h

Things to consider:
* Remove GetMemoryUsage & friends.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Apply review suggestions

IMovieSystem.h - remove unused includes.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Move unreachable code to `#if 0` block

This is hopefully temporary measure until the original functionality is
re-implemented

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix bad merge I messed up.

Fix bad merge I messed up, by re-removing FrameProfiler.h from crycommon_files.cmake (this was removed in an earlier commit this morning: https://github.com/o3de/o3de/pull/3394).

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Update Code/Framework/AzCore/AzCore/std/string/string_view.h

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* implement review suggestion

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* following review, using LYSHINE_ATOM_TODO to guard

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove commented out include

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* EditorViewportWidget.cpp: Convert commented out code to  guarded one

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

Co-authored-by: bosnichd <bosnichd@amazon.com>
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-08-25 15:04:38 -06:00

143 lines
4.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <LyShine/Bus/UiVisualBus.h>
#include <LyShine/Bus/UiRenderBus.h>
#include <LyShine/Bus/UiTransformBus.h>
#include <LyShine/UiComponentTypes.h>
#include <LyShine/IRenderGraph.h>
#include <LyShineExamples/UiCustomImageBus.h>
#include <AzCore/Component/Component.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Math/Vector2.h>
#include <LmbrCentral/Rendering/MaterialAsset.h>
class ITexture;
class ISprite;
namespace LyShineExamples
{
////////////////////////////////////////////////////////////////////////////////////////////////////
//! This component is an example of how to implement a custom component. It is a simple image
//! component that takes UV coordinates instead of image and sprite types.
class UiCustomImageComponent
: public AZ::Component
, public UiVisualBus::Handler
, public UiRenderBus::Handler
, public UiCustomImageBus::Handler
, public UiTransformChangeNotificationBus::Handler
{
public: // member functions
AZ_COMPONENT(UiCustomImageComponent, "{466B78EC-A85C-4112-A89D-FF2D7EDE650E}", AZ::Component);
UiCustomImageComponent();
~UiCustomImageComponent() override;
// UiVisualInterface
void ResetOverrides() override;
void SetOverrideColor(const AZ::Color& color) override;
void SetOverrideAlpha(float alpha) override;
void SetOverrideSprite(ISprite* sprite, AZ::u32 cellIndex = 0) override;
// ~UiVisualInterface
// UiRenderInterface
void Render(LyShine::IRenderGraph* renderGraph) override;
// ~UiRenderInterface
// UiCustomImageInterface
AZ::Color GetColor() override;
void SetColor(const AZ::Color& color) override;
ISprite* GetSprite() override;
void SetSprite(ISprite* sprite) override;
AZStd::string GetSpritePathname() override;
void SetSpritePathname(AZStd::string spritePath) override;
UVRect GetUVs() override;
void SetUVs(UVRect uvs) override;
bool GetClamp() override;
void SetClamp(bool clamp) override;
// ~UiCustomImageInterface
// UiTransformChangeNotification
void OnCanvasSpaceRectChanged(AZ::EntityId entityId, const UiTransformInterface::Rect& oldRect, const UiTransformInterface::Rect& newRect) override;
void OnTransformToViewportChanged() override;
// ~UiTransformChangeNotification
private: // static member functions
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("UiVisualService", 0xa864fdf8));
}
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC("UiVisualService", 0xa864fdf8));
}
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
required.push_back(AZ_CRC("UiElementService", 0x3dca7ad4));
required.push_back(AZ_CRC("UiTransformService", 0x3a838e34));
}
static void Reflect(AZ::ReflectContext* context);
private: // member functions
void RenderToCache(LyShine::IRenderGraph* renderGraph);
void RenderSingleQuad(LyShine::IRenderGraph* renderGraph, const AZ::Vector2* positions, const AZ::Vector2* uvs);
bool IsPixelAligned();
//! ChangeNotify callback for sprite pathname change
void OnSpritePathnameChange();
//! ChangeNotify callback for color change
void OnColorChange();
//! ChangeNotify callback for other settings that need to make render cache dirty
void OnRenderSettingChange();
//! Mark the render graph as dirty, this should be done when any change is made affects the structure of the graph
void MarkRenderCacheDirty();
//! Mark the render graph as dirty, this should be done when any change is made affects the structure of the graph
void MarkRenderGraphDirty();
// AZ::Component
void Init() override;
void Activate() override;
void Deactivate() override;
// ~AZ::Component
AZ_DISABLE_COPY_MOVE(UiCustomImageComponent);
private: // data
AzFramework::SimpleAssetReference<LmbrCentral::TextureAsset> m_spritePathname;
AZ::Color m_color;
float m_alpha;
UVRect m_uvs;
bool m_clamp;
ISprite* m_sprite;
ISprite* m_overrideSprite;
AZ::Color m_overrideColor;
float m_overrideAlpha;
// cached rendering data for performance optimization
DynUiPrimitive m_cachedPrimitive;
bool m_isRenderCacheDirty = true;
};
}