Files
o3de/Gems/LyShine/Code/Source/Animation/UiAnimSerialize.cpp
T
Esteban Papp 098c5a07c1 Gems/LyShine
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-07-13 16:03:15 -07:00

36 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "UiAnimSerialize.h"
#include <LyShine/UiBase.h>
#include "CompoundSplineTrack.h"
#include "BoolTrack.h"
#include "UiAnimationSystem.h"
#include "AnimSplineTrack.h"
#include "AnimSequence.h"
#include "AzEntityNode.h"
#include "EventNode.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// NAMESPACE FUNCTIONS
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace UiAnimSerialize
{
void ReflectUiAnimTypes(AZ::SerializeContext* context)
{
TUiAnimSplineTrack<Vec2>::Reflect(context);
UiCompoundSplineTrack::Reflect(context);
UiBoolTrack::Reflect(context);
CUiAnimSequence::Reflect(context);
CUiAnimNode::Reflect(context);
CUiAnimAzEntityNode::Reflect(context);
CUiAnimEventNode::Reflect(context);
CUiTrackEventTrack::Reflect(context);
}
}