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o3de/Code/Tools/AssetProcessor
lumberyard-employee-dm 090aa8f053
Removed ununeeded includes from EBus EBus.h and Policies.h (#4256)
* Removed ununeeded includes from EBus EBus.h and Policies.h

Updated the locations which needed those includes

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding missing include for <memory> to AWsClientAuthBus.h

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Remove the while true loop in the EBusQueuePolicy Execute() function

The while true loop in Execute was for allowing additional functions to be queued in the middle of execution of current list of functions.
That functionality was dangerous, because if a queued function added itself during execution unconditionally, then it would result in an infinite loop

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AssetManager::DispatchEvents function to pump the AssetBus event queue until empty

Queued Events on the AssetBus is able to queue additional events on that Bus during execution of those events.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Changed the AssetManager::DispatchEvents function to only execute the
AssetBus queued events once

Changed the AssetJobsFloodTest.AssetWithNoLoadReference_LoadDependencies_BehaviorObeyed test to dispatch events until the OnAssetContainerReady callback is signaled.

This happens after every asset load to make sure that the
expiring AssetContainer instances are removed from `AssetManager::m_ownedAssetContainer` container before retrying to load the same asset.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added a MaxTimeoutSeconds constant for the maximum amount of the time to run a single DispatchEvents loop

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
..
AssetBuilder Code/Tools/AssetProcessor 4 years ago
AssetBuilderSDK Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
Platform [Mac] Generate O3DE SDK app bundle that can be notarized and distributed (#4150) 4 years ago
native Removed ununeeded includes from EBus EBus.h and Policies.h (#4256) 4 years ago
testdata Add linux equivalents for all the places that enumerate platforms (#3325) 4 years ago
CMakeLists.txt Set enable gem variants feature (#3631) 4 years ago
assetprocessor_batch_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
assetprocessor_gui_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
assetprocessor_static_batch_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
assetprocessor_static_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
assetprocessor_test_files.cmake {LYN-4996} Asset Processor is not reprocessing STL files after settings are edited/updated (#2095) 4 years ago
deployment.pri Initial commit 5 years ago