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- Each resource type is tracked and updated separately - Added caching ability for Raytracing srg to save ~2ms for a scene containing 100 x 50 vegetation patch Signed-off-by: moudgils <moudgils@amazon.com> |
4 years ago | |
|---|---|---|
| .. | ||
| Metrics | 4 years ago | |
| Shader.cpp | 4 years ago | |
| ShaderReloadDebugTracker.cpp | 5 years ago | |
| ShaderResourceGroup.cpp | 4 years ago | |
| ShaderResourceGroupPool.cpp | 5 years ago | |
| ShaderSystem.cpp | 4 years ago | |
| ShaderVariant.cpp | 5 years ago | |
| ShaderVariantAsyncLoader.cpp | 4 years ago | |