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o3de/Gems/Atom/RPI/Code/Source/RPI.Public/Shader
moudgils 5cefd552a6
- Optimize SRG compilation to not update the whole SRG if not needed across all backends (#4499)
- Each resource type is tracked and updated separately
- Added caching ability for Raytracing srg to save ~2ms for a scene containing 100 x 50 vegetation patch

Signed-off-by: moudgils <moudgils@amazon.com>
4 years ago
..
Metrics Put the ShaderMetrics.json in the @user@ folder, plus an unrelated #include path fix. (#4402) 4 years ago
Shader.cpp Remove extra/bad profile markers (#4031) 4 years ago
ShaderReloadDebugTracker.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
ShaderResourceGroup.cpp - Optimize SRG compilation to not update the whole SRG if not needed across all backends (#4499) 4 years ago
ShaderResourceGroupPool.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
ShaderSystem.cpp Gems/Atom 4 years ago
ShaderVariant.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
ShaderVariantAsyncLoader.cpp Archive Component - Rewrite and additional work on Archive and Asset Bundler (#4332) 4 years ago