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03e90e7df5d992037fb64e60d815e009da3c5bd7
o3de
/
Gems
/
Multiplayer
/
Code
/
Source
/
Editor
T
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Gene Walters
03e90e7df5
Merge branch 'LYN-7655_MultiplayerEditorToEditorServerConnectionReverse' into LYN-6770_AutomatedTestNetInputs
2021-10-24 23:09:21 -07:00
..
MultiplayerEditorConnection.cpp
The editor might not be the connector so make sure to connect to the actual MP simulation even if the editor isn't the editor-server connect (if editorsv_launch=true then the editor-server will connect to the editor)
2021-10-24 23:07:58 -07:00
MultiplayerEditorConnection.h
Fix a race condition where the editor tries to connect to the editor-server before the editor-server is ready (originally discovered on lower-spec Jenkin machines). Change editor-server so that editor waits to receive a EditorServerReadyForInit before trying to send all the level data.
2021-10-22 16:34:42 -07:00
MultiplayerEditorGem.cpp
Adding EditorPython methods to Multiplayer gem for launching the editor gamemode with a server. Adding a test for networkinput with scriptcanvas to ensure the autonomous client can create input and that the server can receive and process the input via script canvas.
2021-10-18 21:47:40 -07:00
MultiplayerEditorGem.h
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MultiplayerEditorSystemComponent.cpp
Merge branch 'LYN-7655_MultiplayerEditorToEditorServerConnectionReverse' into LYN-6770_AutomatedTestNetInputs
2021-10-24 23:09:21 -07:00
MultiplayerEditorSystemComponent.h
Merge editor-server race condition fix; will test on Jenkins
2021-10-22 16:39:04 -07:00