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02bc89cd9250626e129bc8cf80dc1601e51a31df
o3de
/
Gems
/
Multiplayer
/
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/
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Components
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History
kberg-amzn
0a829f9661
Merging latest development
...
Signed-off-by: kberg-amzn <
karlberg@amazon.com
>
2021-09-27 15:50:22 -07:00
..
LocalPredictionPlayerInputComponent.cpp
merging latest development
2021-09-20 13:28:57 -07:00
MultiplayerComponent.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MultiplayerComponentRegistry.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MultiplayerController.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
NetBindComponent.cpp
many bug fixes
2021-09-23 18:25:46 -07:00
NetworkCharacterComponent.cpp
Merging latest development
2021-09-27 15:50:22 -07:00
NetworkHierarchyChildComponent.cpp
Minor refactor to address CR
2021-09-15 18:43:56 -04:00
NetworkHierarchyRootComponent.cpp
Cleanup
2021-09-15 18:49:24 -04:00
NetworkHitVolumesComponent.cpp
Fix compiler error because EntityPreRenderEvent only takes one float for deltaTime now
2021-09-20 14:59:28 -07:00
NetworkRigidBodyComponent.cpp
Exposing NetworkCharacterComponent::TryMoveWithVelocity to script. Updating Multiplayer AutoComponent baseclass behavior context to Reflect itself instead of its derived (human made) component. This is so the derived class can also create behaviorcontext classes of its own if needed. Misc copyright header edit.
2021-09-23 09:46:55 -07:00
NetworkTransformComponent.cpp
Adding client side on-parent-changed logic for Network Transform Component
2021-09-21 22:19:21 -04:00