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o3de/Gems/Multiplayer/Code/Source/Components
kberg-amzn 0a829f9661 Merging latest development
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
..
LocalPredictionPlayerInputComponent.cpp merging latest development 4 years ago
MultiplayerComponent.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MultiplayerComponentRegistry.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MultiplayerController.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
NetBindComponent.cpp many bug fixes 4 years ago
NetworkCharacterComponent.cpp Merging latest development 4 years ago
NetworkHierarchyChildComponent.cpp Minor refactor to address CR 4 years ago
NetworkHierarchyRootComponent.cpp Cleanup 4 years ago
NetworkHitVolumesComponent.cpp Fix compiler error because EntityPreRenderEvent only takes one float for deltaTime now 4 years ago
NetworkRigidBodyComponent.cpp Exposing NetworkCharacterComponent::TryMoveWithVelocity to script. Updating Multiplayer AutoComponent baseclass behavior context to Reflect itself instead of its derived (human made) component. This is so the derived class can also create behaviorcontext classes of its own if needed. Misc copyright header edit. 4 years ago
NetworkTransformComponent.cpp Adding client side on-parent-changed logic for Network Transform Component 4 years ago