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o3de/Code/Tools/SceneAPI/SDKWrapper/SceneWrapper.h

56 lines
1.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <AzCore/std/string/string.h>
#include <SceneAPI/SDKWrapper/NodeWrapper.h>
namespace fbxsdk
{
class FbxScene;
}
struct aiScene;
namespace AZ
{
namespace SDKScene
{
class SceneWrapperBase
{
public:
AZ_RTTI(SceneWrapperBase, "{703CD344-2C75-4F30-8CE2-6BDEF2511AFD}");
SceneWrapperBase() = default;
SceneWrapperBase(fbxsdk::FbxScene* fbxScene);
virtual ~SceneWrapperBase() = default;
SceneWrapperBase(aiScene* aiScene);
virtual bool LoadSceneFromFile(const char* fileName);
virtual bool LoadSceneFromFile(const AZStd::string& fileName);
virtual const std::shared_ptr<SDKNode::NodeWrapper> GetRootNode() const;
virtual std::shared_ptr<SDKNode::NodeWrapper> GetRootNode();
virtual void Clear();
virtual fbxsdk::FbxScene* GetFbxScene() const;
virtual const aiScene* GetAssImpScene() const;
fbxsdk::FbxScene* m_fbxScene = nullptr;
const aiScene* m_assImpScene = nullptr;
static const char* s_defaultSceneName;
};
} //namespace Scene
} //namespace AZ