/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include namespace fbxsdk { class FbxScene; } struct aiScene; namespace AZ { namespace SDKScene { class SceneWrapperBase { public: AZ_RTTI(SceneWrapperBase, "{703CD344-2C75-4F30-8CE2-6BDEF2511AFD}"); SceneWrapperBase() = default; SceneWrapperBase(fbxsdk::FbxScene* fbxScene); virtual ~SceneWrapperBase() = default; SceneWrapperBase(aiScene* aiScene); virtual bool LoadSceneFromFile(const char* fileName); virtual bool LoadSceneFromFile(const AZStd::string& fileName); virtual const std::shared_ptr GetRootNode() const; virtual std::shared_ptr GetRootNode(); virtual void Clear(); virtual fbxsdk::FbxScene* GetFbxScene() const; virtual const aiScene* GetAssImpScene() const; fbxsdk::FbxScene* m_fbxScene = nullptr; const aiScene* m_assImpScene = nullptr; static const char* s_defaultSceneName; }; } //namespace Scene } //namespace AZ