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48 lines
2.0 KiB
C++
48 lines
2.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <SceneAPI/SDKWrapper/MaterialWrapper.h>
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#include <AzCore/std/string/string.h>
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namespace AZ
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{
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namespace AssImpSDKWrapper
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{
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class AssImpMaterialWrapper : public SDKMaterial::MaterialWrapper
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{
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public:
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AZ_RTTI(AssImpMaterialWrapper, "{66992628-CFCE-441B-8849-9344A49AFAC9}", SDKMaterial::MaterialWrapper);
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AssImpMaterialWrapper(aiMaterial* aiMaterial);
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~AssImpMaterialWrapper() override = default;
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AZStd::string GetName() const override;
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AZ::u64 GetUniqueId() const override;
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AZ::Vector3 GetDiffuseColor() const override;
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AZ::Vector3 GetSpecularColor() const override;
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AZ::Vector3 GetEmissiveColor() const override;
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float GetOpacity() const override;
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float GetShininess() const override;
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AZStd::string GetTextureFileName(MaterialMapType textureType) const override;
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AZStd::optional<bool> GetUseColorMap() const;
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AZStd::optional<AZ::Vector3> GetBaseColor() const;
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AZStd::optional<bool> GetUseMetallicMap() const;
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AZStd::optional<float> GetMetallicFactor() const;
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AZStd::optional<bool> GetUseRoughnessMap() const;
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AZStd::optional<float> GetRoughnessFactor() const;
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AZStd::optional<bool> GetUseEmissiveMap() const;
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AZStd::optional<float> GetEmissiveIntensity() const;
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AZStd::optional<bool> GetUseAOMap() const;
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};
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} // namespace AssImpSDKWrapper
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}// namespace AZ
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