/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace AZ { namespace AssImpSDKWrapper { class AssImpMaterialWrapper : public SDKMaterial::MaterialWrapper { public: AZ_RTTI(AssImpMaterialWrapper, "{66992628-CFCE-441B-8849-9344A49AFAC9}", SDKMaterial::MaterialWrapper); AssImpMaterialWrapper(aiMaterial* aiMaterial); ~AssImpMaterialWrapper() override = default; AZStd::string GetName() const override; AZ::u64 GetUniqueId() const override; AZ::Vector3 GetDiffuseColor() const override; AZ::Vector3 GetSpecularColor() const override; AZ::Vector3 GetEmissiveColor() const override; float GetOpacity() const override; float GetShininess() const override; AZStd::string GetTextureFileName(MaterialMapType textureType) const override; AZStd::optional GetUseColorMap() const; AZStd::optional GetBaseColor() const; AZStd::optional GetUseMetallicMap() const; AZStd::optional GetMetallicFactor() const; AZStd::optional GetUseRoughnessMap() const; AZStd::optional GetRoughnessFactor() const; AZStd::optional GetUseEmissiveMap() const; AZStd::optional GetEmissiveIntensity() const; AZStd::optional GetUseAOMap() const; }; } // namespace AssImpSDKWrapper }// namespace AZ