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o3de/Code/Tools/AssetProcessor/native/utilities/ApplicationServer.h

51 lines
1.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <QTcpServer>
#include <native/utilities/AssetUtilEBusHelper.h>
#endif
/** This Class is responsible for listening and getting new connections
*/
class ApplicationServer
: public QTcpServer,
public ApplicationServerBus::Handler
{
Q_OBJECT
public:
explicit ApplicationServer(QObject* parent = 0);
virtual ~ApplicationServer();
void incomingConnection(qintptr socketDescriptor) override;
virtual bool startListening(unsigned short port = 0) = 0;
//! ApplicationServerBus Handler
int GetServerListeningPort() const override;
static const char RandomListeningPortOption[];
Q_SIGNALS:
void newIncomingConnection(qintptr socketDescriptor);
void ReadyToQuit(QObject* source);
public Q_SLOTS:
void QuitRequested();
protected:
int m_serverListeningPort = 0;
bool m_isShuttingDown = false;
};