/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #if !defined(Q_MOC_RUN) #include #include #endif /** This Class is responsible for listening and getting new connections */ class ApplicationServer : public QTcpServer, public ApplicationServerBus::Handler { Q_OBJECT public: explicit ApplicationServer(QObject* parent = 0); virtual ~ApplicationServer(); void incomingConnection(qintptr socketDescriptor) override; virtual bool startListening(unsigned short port = 0) = 0; //! ApplicationServerBus Handler int GetServerListeningPort() const override; static const char RandomListeningPortOption[]; Q_SIGNALS: void newIncomingConnection(qintptr socketDescriptor); void ReadyToQuit(QObject* source); public Q_SLOTS: void QuitRequested(); protected: int m_serverListeningPort = 0; bool m_isShuttingDown = false; };