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131 lines
6.6 KiB
C++
131 lines
6.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <PostProcess/Ssao/EditorSsaoComponent.h>
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namespace AZ
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{
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namespace Render
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{
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void EditorSsaoComponent::Reflect(AZ::ReflectContext* context)
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{
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BaseClass::Reflect(context);
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if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<EditorSsaoComponent, BaseClass>()
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->Version(2);
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if (AZ::EditContext* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<EditorSsaoComponent>(
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"SSAO", "Controls SSAO.")
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->ClassElement(Edit::ClassElements::EditorData, "")
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->Attribute(Edit::Attributes::Category, "Atom")
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->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
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->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game"))
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->Attribute(Edit::Attributes::AutoExpand, true)
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->Attribute(Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/atom/ssao/") // [GFX TODO][ATOM-2672][PostFX] need create page for PostProcessing.
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;
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editContext->Class<SsaoComponentController>(
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"SsaoComponentController", "")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(AZ::Edit::UIHandlers::Default, &SsaoComponentController::m_configuration, "Configuration", "")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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;
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editContext->Class<SsaoComponentConfig>("SsaoComponentConfig", "")
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->ClassElement(Edit::ClassElements::EditorData, "")
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->DataElement(Edit::UIHandlers::CheckBox,
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&SsaoComponentConfig::m_enabled,
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"Enable SSAO",
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"Enable SSAO.")
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->DataElement(Edit::UIHandlers::Slider, &SsaoComponentConfig::m_strength,
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"SSAO Strength",
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"Multiplier for how much strong SSAO appears.")
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->Attribute(Edit::Attributes::Min, 0.0f)
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->Attribute(Edit::Attributes::Max, 2.0f)
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->DataElement(Edit::UIHandlers::Slider, &SsaoComponentConfig::m_samplingRadius,
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"Sampling Radius",
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"The sampling radius of the SSAO effect in screen UV space")
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->Attribute(Edit::Attributes::Min, 0.0f)
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->Attribute(Edit::Attributes::Max, 0.25f)
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->DataElement(Edit::UIHandlers::CheckBox,
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&SsaoComponentConfig::m_enableBlur,
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"Enable Blur",
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"Enables SSAO Blur")
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->DataElement(Edit::UIHandlers::Slider, &SsaoComponentConfig::m_blurConstFalloff,
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"Blur Strength",
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"Affects how strong the blur is. Recommended value is 0.67")
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->Attribute(Edit::Attributes::Min, 0.0f)
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->Attribute(Edit::Attributes::Max, 0.95f)
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->DataElement(Edit::UIHandlers::Slider, &SsaoComponentConfig::m_blurDepthFalloffStrength,
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"Blur Sharpness",
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"Affects how sharp the SSAO blur appears around edges. Recommended value is 50")
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->Attribute(Edit::Attributes::Min, 0.0f)
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->Attribute(Edit::Attributes::Max, 400.0f)
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->DataElement(Edit::UIHandlers::Slider, &SsaoComponentConfig::m_blurDepthFalloffThreshold,
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"Blur Edge Threshold",
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"Affects the threshold needed for the blur algorithm to detect an edge. Recommended to be left at 0.")
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->Attribute(Edit::Attributes::Min, 0.0f)
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->Attribute(Edit::Attributes::Max, 1.0f)
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->DataElement(Edit::UIHandlers::CheckBox,
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&SsaoComponentConfig::m_enableDownsample,
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"Enable Downsample",
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"Enables depth downsampling before SSAO. Slightly lower quality but 2x as fast as regular SSAO.")
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// Overrides
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->ClassElement(AZ::Edit::ClassElements::Group, "Overrides")
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->Attribute(AZ::Edit::Attributes::AutoExpand, false)
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// Auto-gen editor context settings for overrides
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#define EDITOR_CLASS SsaoComponentConfig
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#include <Atom/Feature/ParamMacros/StartOverrideEditorContext.inl>
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#include <Atom/Feature/PostProcess/Ssao/SsaoParams.inl>
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#include <Atom/Feature/ParamMacros/EndParams.inl>
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#undef EDITOR_CLASS
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;
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}
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}
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if (auto behaviorContext = azrtti_cast<BehaviorContext*>(context))
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{
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behaviorContext->Class<EditorSsaoComponent>()->RequestBus("SsaoRequestBus");
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behaviorContext->ConstantProperty("EditorSsaoComponentTypeId", BehaviorConstant(Uuid(Ssao::EditorSsaoComponentTypeId)))
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->Attribute(AZ::Script::Attributes::Module, "render")
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation);
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}
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}
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EditorSsaoComponent::EditorSsaoComponent(const SsaoComponentConfig& config)
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: BaseClass(config)
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{
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}
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u32 EditorSsaoComponent::OnConfigurationChanged()
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{
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m_controller.OnConfigChanged();
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return Edit::PropertyRefreshLevels::AttributesAndValues;
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}
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}
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}
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