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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/Ssao/EditorSsaoComponent.cpp

131 lines
6.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/RTTI/BehaviorContext.h>
#include <PostProcess/Ssao/EditorSsaoComponent.h>
namespace AZ
{
namespace Render
{
void EditorSsaoComponent::Reflect(AZ::ReflectContext* context)
{
BaseClass::Reflect(context);
if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<EditorSsaoComponent, BaseClass>()
->Version(2);
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<EditorSsaoComponent>(
"SSAO", "Controls SSAO.")
->ClassElement(Edit::ClassElements::EditorData, "")
->Attribute(Edit::Attributes::Category, "Atom")
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game"))
->Attribute(Edit::Attributes::AutoExpand, true)
->Attribute(Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/atom/ssao/") // [GFX TODO][ATOM-2672][PostFX] need create page for PostProcessing.
;
editContext->Class<SsaoComponentController>(
"SsaoComponentController", "")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(AZ::Edit::UIHandlers::Default, &SsaoComponentController::m_configuration, "Configuration", "")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
;
editContext->Class<SsaoComponentConfig>("SsaoComponentConfig", "")
->ClassElement(Edit::ClassElements::EditorData, "")
->DataElement(Edit::UIHandlers::CheckBox,
&SsaoComponentConfig::m_enabled,
"Enable SSAO",
"Enable SSAO.")
->DataElement(Edit::UIHandlers::Slider, &SsaoComponentConfig::m_strength,
"SSAO Strength",
"Multiplier for how much strong SSAO appears.")
->Attribute(Edit::Attributes::Min, 0.0f)
->Attribute(Edit::Attributes::Max, 2.0f)
->DataElement(Edit::UIHandlers::Slider, &SsaoComponentConfig::m_samplingRadius,
"Sampling Radius",
"The sampling radius of the SSAO effect in screen UV space")
->Attribute(Edit::Attributes::Min, 0.0f)
->Attribute(Edit::Attributes::Max, 0.25f)
->DataElement(Edit::UIHandlers::CheckBox,
&SsaoComponentConfig::m_enableBlur,
"Enable Blur",
"Enables SSAO Blur")
->DataElement(Edit::UIHandlers::Slider, &SsaoComponentConfig::m_blurConstFalloff,
"Blur Strength",
"Affects how strong the blur is. Recommended value is 0.67")
->Attribute(Edit::Attributes::Min, 0.0f)
->Attribute(Edit::Attributes::Max, 0.95f)
->DataElement(Edit::UIHandlers::Slider, &SsaoComponentConfig::m_blurDepthFalloffStrength,
"Blur Sharpness",
"Affects how sharp the SSAO blur appears around edges. Recommended value is 50")
->Attribute(Edit::Attributes::Min, 0.0f)
->Attribute(Edit::Attributes::Max, 400.0f)
->DataElement(Edit::UIHandlers::Slider, &SsaoComponentConfig::m_blurDepthFalloffThreshold,
"Blur Edge Threshold",
"Affects the threshold needed for the blur algorithm to detect an edge. Recommended to be left at 0.")
->Attribute(Edit::Attributes::Min, 0.0f)
->Attribute(Edit::Attributes::Max, 1.0f)
->DataElement(Edit::UIHandlers::CheckBox,
&SsaoComponentConfig::m_enableDownsample,
"Enable Downsample",
"Enables depth downsampling before SSAO. Slightly lower quality but 2x as fast as regular SSAO.")
// Overrides
->ClassElement(AZ::Edit::ClassElements::Group, "Overrides")
->Attribute(AZ::Edit::Attributes::AutoExpand, false)
// Auto-gen editor context settings for overrides
#define EDITOR_CLASS SsaoComponentConfig
#include <Atom/Feature/ParamMacros/StartOverrideEditorContext.inl>
#include <Atom/Feature/PostProcess/Ssao/SsaoParams.inl>
#include <Atom/Feature/ParamMacros/EndParams.inl>
#undef EDITOR_CLASS
;
}
}
if (auto behaviorContext = azrtti_cast<BehaviorContext*>(context))
{
behaviorContext->Class<EditorSsaoComponent>()->RequestBus("SsaoRequestBus");
behaviorContext->ConstantProperty("EditorSsaoComponentTypeId", BehaviorConstant(Uuid(Ssao::EditorSsaoComponentTypeId)))
->Attribute(AZ::Script::Attributes::Module, "render")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation);
}
}
EditorSsaoComponent::EditorSsaoComponent(const SsaoComponentConfig& config)
: BaseClass(config)
{
}
u32 EditorSsaoComponent::OnConfigurationChanged()
{
m_controller.OnConfigChanged();
return Edit::PropertyRefreshLevels::AttributesAndValues;
}
}
}