/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include namespace AZ { namespace Render { void EditorSsaoComponent::Reflect(AZ::ReflectContext* context) { BaseClass::Reflect(context); if (AZ::SerializeContext* serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(2); if (AZ::EditContext* editContext = serializeContext->GetEditContext()) { editContext->Class( "SSAO", "Controls SSAO.") ->ClassElement(Edit::ClassElements::EditorData, "") ->Attribute(Edit::Attributes::Category, "Atom") ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing. ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing. ->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game")) ->Attribute(Edit::Attributes::AutoExpand, true) ->Attribute(Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/atom/ssao/") // [GFX TODO][ATOM-2672][PostFX] need create page for PostProcessing. ; editContext->Class( "SsaoComponentController", "") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->DataElement(AZ::Edit::UIHandlers::Default, &SsaoComponentController::m_configuration, "Configuration", "") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ; editContext->Class("SsaoComponentConfig", "") ->ClassElement(Edit::ClassElements::EditorData, "") ->DataElement(Edit::UIHandlers::CheckBox, &SsaoComponentConfig::m_enabled, "Enable SSAO", "Enable SSAO.") ->DataElement(Edit::UIHandlers::Slider, &SsaoComponentConfig::m_strength, "SSAO Strength", "Multiplier for how much strong SSAO appears.") ->Attribute(Edit::Attributes::Min, 0.0f) ->Attribute(Edit::Attributes::Max, 2.0f) ->DataElement(Edit::UIHandlers::Slider, &SsaoComponentConfig::m_samplingRadius, "Sampling Radius", "The sampling radius of the SSAO effect in screen UV space") ->Attribute(Edit::Attributes::Min, 0.0f) ->Attribute(Edit::Attributes::Max, 0.25f) ->DataElement(Edit::UIHandlers::CheckBox, &SsaoComponentConfig::m_enableBlur, "Enable Blur", "Enables SSAO Blur") ->DataElement(Edit::UIHandlers::Slider, &SsaoComponentConfig::m_blurConstFalloff, "Blur Strength", "Affects how strong the blur is. Recommended value is 0.67") ->Attribute(Edit::Attributes::Min, 0.0f) ->Attribute(Edit::Attributes::Max, 0.95f) ->DataElement(Edit::UIHandlers::Slider, &SsaoComponentConfig::m_blurDepthFalloffStrength, "Blur Sharpness", "Affects how sharp the SSAO blur appears around edges. Recommended value is 50") ->Attribute(Edit::Attributes::Min, 0.0f) ->Attribute(Edit::Attributes::Max, 400.0f) ->DataElement(Edit::UIHandlers::Slider, &SsaoComponentConfig::m_blurDepthFalloffThreshold, "Blur Edge Threshold", "Affects the threshold needed for the blur algorithm to detect an edge. Recommended to be left at 0.") ->Attribute(Edit::Attributes::Min, 0.0f) ->Attribute(Edit::Attributes::Max, 1.0f) ->DataElement(Edit::UIHandlers::CheckBox, &SsaoComponentConfig::m_enableDownsample, "Enable Downsample", "Enables depth downsampling before SSAO. Slightly lower quality but 2x as fast as regular SSAO.") // Overrides ->ClassElement(AZ::Edit::ClassElements::Group, "Overrides") ->Attribute(AZ::Edit::Attributes::AutoExpand, false) // Auto-gen editor context settings for overrides #define EDITOR_CLASS SsaoComponentConfig #include #include #include #undef EDITOR_CLASS ; } } if (auto behaviorContext = azrtti_cast(context)) { behaviorContext->Class()->RequestBus("SsaoRequestBus"); behaviorContext->ConstantProperty("EditorSsaoComponentTypeId", BehaviorConstant(Uuid(Ssao::EditorSsaoComponentTypeId))) ->Attribute(AZ::Script::Attributes::Module, "render") ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation); } } EditorSsaoComponent::EditorSsaoComponent(const SsaoComponentConfig& config) : BaseClass(config) { } u32 EditorSsaoComponent::OnConfigurationChanged() { m_controller.OnConfigChanged(); return Edit::PropertyRefreshLevels::AttributesAndValues; } } }