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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/DepthOfField/DepthOfFieldComponent.h

40 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AzFramework/Components/ComponentAdapter.h>
#include <AtomLyIntegration/CommonFeatures/PostProcess/DepthOfField/DepthOfFieldComponentConfig.h>
#include <Atom/Feature/PostProcess/DepthOfField/DepthOfFieldConstants.h>
#include <PostProcess/DepthOfField/DepthOfFieldComponentController.h>
namespace AZ
{
namespace Render
{
namespace DepthOfField
{
static constexpr const char* const DepthOfFieldComponentTypeId = "{405F505B-D900-461F-A17D-380C294BEE39}";
}
class DepthOfFieldComponent final
: public AzFramework::Components::ComponentAdapter<DepthOfFieldComponentController, DepthOfFieldComponentConfig>
{
public:
using BaseClass = AzFramework::Components::ComponentAdapter<DepthOfFieldComponentController, DepthOfFieldComponentConfig>;
AZ_COMPONENT(AZ::Render::DepthOfFieldComponent, DepthOfField::DepthOfFieldComponentTypeId , BaseClass);
DepthOfFieldComponent() = default;
DepthOfFieldComponent(const DepthOfFieldComponentConfig& config);
static void Reflect(AZ::ReflectContext* context);
};
} // namespace Render
} // namespace AZ