/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include namespace AZ { namespace Render { namespace DepthOfField { static constexpr const char* const DepthOfFieldComponentTypeId = "{405F505B-D900-461F-A17D-380C294BEE39}"; } class DepthOfFieldComponent final : public AzFramework::Components::ComponentAdapter { public: using BaseClass = AzFramework::Components::ComponentAdapter; AZ_COMPONENT(AZ::Render::DepthOfFieldComponent, DepthOfField::DepthOfFieldComponentTypeId , BaseClass); DepthOfFieldComponent() = default; DepthOfFieldComponent(const DepthOfFieldComponentConfig& config); static void Reflect(AZ::ReflectContext* context); }; } // namespace Render } // namespace AZ